Ribannah
Fighter Druid
I would be perfectly happy if those were indeed the rules, and a list were added to keep record of what mods and exploits are allowed like I decribed earlier. 

Originally posted by Bamspeedy
There is also a 'solid territory border' modpack, that makes it easier to see the borders, especially through jungle.
Originally posted by DaviddesJ
If I simply press the wrong key, and a crucial unit goes to the wrong place, and I reload the autosave and replay that turn (exactly the same as before) up to the same point, so that I can move the unit where I intended it to go, is that cheating?
Originally posted by LKendter
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Do you happen to know the link for this?
I have tripped leave my territory now more then once because I missed the blasted borders.
Originally posted by DaviddesJ
My suggestion for GOTM20 is to reveal a larger area at the start of the game. Not only will this reduce the importance of "can the player see one extra pixel in order to get a clue where to build", but it will also add strategy to the game start, as players can plan their initial expansion when settling, not just the first turn.
Actually, me too. Since we started with the goody huts we could go further. Id say 3 tiles on sides and 2 on diagonals from the starting position would do.Originally posted by Ronald
I support this idea. I like especially the strategic part in it.
Ronald
Originally posted by DaviddesJ
Can't you always see if there's a shield on the grassland under a forest or jungle by using Ctrl-Shift-N? Putting them there seems sort of unfair, because only people "in the know" would think to look for them.
AgreedOriginally posted by DaviddesJ
I don't really care whether one or two of the people above me cheated, or not. I hope we don't poison the atmosphere over this.
Originally posted by DaviddesJ
Are non-resource graphics mods also banned? For example, I use a modified mine graphic which is more visible than the regular one. So I might be able to see an enemy mine under the shroud, where it would be invisible in the regular graphics.
Originally posted by Smirk
Using PTW resources which are slightly different than the originals, there isn't a single luxury that is not visible with a one spot fog. Just about every one is visible from the top and the bottom (Note: I am using top to describe the north west edge.), the only ones that are close to being completely covered are Ivory and Furs. Furs are only mostly hidden because it is on forests and blends pretty well, and Ivory shares the same trait but on plains. If you are looking at a row of forests where one has Furs or Ivory you should be able to easily spot the one that is different.
The bulk of strategic resources are also visible from top and bottom. The two early (Iron and Horses, the only ones where it seems reasonable that parts of the map may still be uncovered) are also visible from the left, whereas Horses are only not visible from the left.
Originally posted by Ribannah
Smirk, I checked your sample map with my European English PTW 1.14 and can't confirm your findings.
Are we to conclude that there are also graphics differences between the various language versions?
Originally posted by Ribannah
Let's hope that Firaxis will hide them all perfectly with the next patch they recently announced.