Barbarian Stupidities

allhailIndia

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Although the Ai makes stupid mistakes as a Civ. It makes even more stupid mistakes a Barbarians. These mistakes can easily be exploited by a clever player ;-)

1.Barbarians always make for your settlers. They will lose atlest a couple of units tryng to kill your sttler on hill or mountain square.
2.They are always easy to bribe and dont cost much. Free units as well as free shields(especially partisans).
3.Partisans as I have noticed never attack cities simply preferring to fortify on Grassland squares, waiting to get squelched<IMG SRC="http://forums.civfanatics.com/ubb/hammer.gif" border=0>
4.In the Latter part of the Game Barbarians emerge a little narer to yor cities but ccome heavily stacked. I remeber using a stalth fighter to kill about 47 in 1 stack.
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5.When Bararians demand money, it is alwaysbetter to let them "mercilessly sack" that city and take a few gold you can always buy or take back that city for a tenth of their asking price.

Anymore of you found any other Barbarian Stupidities.

(P.S. when you bribe a barb city with a leader in it ,you get a diplomat.)

[This message has been edited by allhailIndia (edited April 29, 2001).]
 
I have no proof, but I have a nagging suspicion that in the lower levels of difficulty Barbs have a programmed disadvantage. On Prince and lower a phalanx can easily hold out against three or four legions even without city walls. However, on the upper levels, a Phalanx is quickly killed by one legion.

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I beleive that the partisans stacking near your city, rather fortifying than stacking.
I beleive they do that to not allow you to use the food/production/trade for those squares.......
What do you think?

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At least the barbarians occasionally send sufficient numbers to be a real nuisance. I can't say the AI civs have ever managed to do this in my games.

In the April GOTM, I had a small island with two cities that has spent the last several decades putting down a series of rebellions. Usually a new rebellion would break out in the hills before I could finish off the current one. Eventually I was able to occupy the "spawning grounds" of the revolts but it took a while. The production in those cities was too low (mostly ocean) to support a large number of troops and I was too lazy to send troops from elsewhere, so I just had to pick away at them.

I have never lost a city to an AI civ, but I have lost cities to the barbarians (early in games).

Note, I think the partisan barbs that just stand there are trying to pillage the terrain. That seems to be their primary objective.

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I have had games where outbreaks will occur in the same area for several turns in succession - literally 30 units are meandering about, but they wander off - a concerted effort and I would be in big trouble! The most effective barb tactic is to drop those 6 or 8 cavalry off a ship and they all charge into your city - an unwalled city is basically toast!
 
Barbarians don't always follow the same rules as other civs. If you want to attack another civ with a big army then the best way is often to take the city before engaging the troops as this makes them disappear. From the sea, you need a destroyer to pound the defenders out of a city and then use a transport on the same square to just shove some troops into the empty city. I tried this the other day when the barbarians had captured Babylon with only two units but when I took the city, all the forces that they had spent ages building up just stayed there, not dependent on the city at all. I was a bit annoyed at them hanging round trying to pillage the Babylonians' old irrigation, but cheered up with the rush-buying of lots of tanks to show them who was boss.

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Another little stuidity of the Barbarians I just discovered while playing just now.
1.They are exactly like the AI when it comes to combat. They will make straight for the strongest defended position near a city even if the city is defended only by one unit.
2.Sometimes barbarians come with Cannon or Artillery. That is when they are easiest to kill. While they units with good defensive factors all try to spread away and kill my units, the artillery and cannon units are left unprotected and become easy meaty targets for my Cavalry or Armor or Occasionally a spy.
 
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