Barbarian World

MantaRevan

Emperor
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Oct 9, 2011
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I've been searching the forums looking for information on this, but I can't seem to find any, so a new topic seems fair game to me.

In my current game I've checked on the 'Barbarian World' option which supposedly has barb cities turn into Civs if left alone long enough. I'm at about 4200 BC, and neither of the barb states that I have sitting around have become Civs. How does this option work? It seems really cool, but maybe I'm doing something wrong. If someone could explain this feature, it would be very helpful!
 
I believe Barbarian World creates a starting Barb city for every civ in the game while No Barbarian Civs or something to that extent... turns off the Barbarian cities ability to emerge as a nation. By default its ON so you wouldn't get them, but if you check that option off, you'll see them grow into civilizations. But it doesn't start happening right away. I think it takes a certain tech development to spark that off. Generally Barb cities at 3 or higher population may be soon to become nations when that option is off.

With Barbarian World on an No Barbarian Civs off, you could end up with a LOT of barb nations!
 
I've been searching the forums looking for information on this, but I can't seem to find any, so a new topic seems fair game to me.

In my current game I've checked on the 'Barbarian World' option which supposedly has barb cities turn into Civs if left alone long enough. I'm at about 4200 BC, and neither of the barb states that I have sitting around have become Civs. How does this option work? It seems really cool, but maybe I'm doing something wrong. If someone could explain this feature, it would be very helpful!

There is "Barbarian World" and "Barbarian Civilizations". The first puts a barbarian city on the map for every starting nation at the start. The second causes barbarian cities to become an AI nation. There are population size and met number of nations restrictions on when they will become a nation which are controlled in the BUG options. IIRC a barbarian city has to have population 3 and have been seen by 3 nations before it (and some neighbouring barbarian cities) will become a new nation.
 
I've been searching the forums looking for information on this, but I can't seem to find any, so a new topic seems fair game to me.

In my current game I've checked on the 'Barbarian World' option which supposedly has barb cities turn into Civs if left alone long enough. I'm at about 4200 BC, and neither of the barb states that I have sitting around have become Civs. How does this option work? It seems really cool, but maybe I'm doing something wrong. If someone could explain this feature, it would be very helpful!

I think you have it wrong here what you are looking for:

Barbarian Civ: http://forums.civfanatics.com/showthread.php?t=329572
 
EDIT:

My apologies, I was referring to Barbarian civ(which is the one I checked, rather than barbarian world). You'll have to forgive me, I got C2C but a week ago so I may still ask noob questions like this.

Also, a barbarian city on the island next to me(playing hemispheres) turned into Mexico. So it clearly works well.
 
Also, a few turns after I got the alert about Mexico's existence, I got another one about Santa Anna rallying them or something. Why are there two popups? Did Mexico not have a leader for the first few turns of it's existence?
 
Also, a few turns after I got the alert about Mexico's existence, I got another one about Santa Anna rallying them or something. Why are there two popups? Did Mexico not have a leader for the first few turns of it's existence?

First of all... don't worry about 'noob questions'! We know we've got a complex monstrosity here that anyone's going to ask questions about!

Second, in response to this post above, the first turns of its existence it was considered a Minor Civilization and thus at war with everyone and unable to commence any kind of diplomacy. At the second message, it has graduated into a fully fledged civilization.
 
First of all... don't worry about 'noob questions'! We know we've got a complex monstrosity here that anyone's going to ask questions about!

Second, in response to this post above, the first turns of its existence it was considered a Minor Civilization and thus at war with everyone and unable to commence any kind of diplomacy. At the second message, it has graduated into a fully fledged civilization.

Sorry, but I'm not sure about that. According to the scoreboard, it was still a minor civ(it's tech is drastically below mine, I just finished code of laws and Mexico seems to be somewhere around sed life). I'm playing on prince, but the city state has a score of only 74, compared to my <700 score. I'm isolated, so I don't have contact with anyone else, but I assume that I have the highest score based on the popups. Is there something I should do to make this new civ more competitive?
 
It's been given some military handicaps... but they always start off rather behind (well usually... sometimes they CAN come into play ahead on a tech or two, but that's fairly rare. I'm not sure what the entire dynamic is rigged to do actually.)
 
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