St. Leo
Chieftain
Pitch
Barbarians are ineffectual and irrelevant in a typical Civilization 2 game. What if they were more powerful?
Overview
Civilization 2 has always had a hidden barbarian intensity beyond Raging Hordes. This modpack adds it as a choice to the menu when starting a new game.
Beyond the intensity, every barbarian horde you see will be a tier higher.
Instead of Elephants and Archers, you'll face Crusaders and Legions.
Instead of Riflemen and Artillery, you'll face Marines and Howitzers.
Instead of Partisans and Cavalry, you'll face Alpine Troops and Early Armor.
Greater barbarian presence is also a good influence on the AI. When the AI is busy fending off barbarians it has less time to be a jerk.
Why Grenadiers?
Gunpowder and the Musketeer slot have weird side effects. I introduced Grenadiers with a higher attack than Musketeers but the same defense to work around the weird side effects. They become available with Metallurgy.
Why Early Armor?
I prototyped this on MGE where it's harder to work around sound effects, so adding Early Armor seemed like a less weird use of the Cavalry slot's sound effect. Also, Early Armor is cool and Civ2 could use a more fleshed out 20th century. It becomes available with Automobile.
Screenshot
Download
https://www.dropbox.com/s/kpp70fpsuv2fblu/BarbarianWrath.zip?dl=0
Installation
1. Follow McMonkey's Test of Time Project Patch Installation Guide
https://forums.civfanatics.com/threads/test-of-time-project-patch-installation-guide.551098/
2. Create a folder in your Test of Time directory called "BarbarianWrath"
3. Unzip the modpack in that folder
4. Launch Test of Time
5. Start a Single Player Game > Play a Mod > Barbarian Wrath
Credits
The mod is a modification of Catfish's excellent Graphics Mod Pack for Test of Time:
http://users.tpg.com.au/jpwbeest/jp_miscgraphics.htm
The concept is directly inspired by William Keenan's Barbarian Paper:
http://sleague.civfanatics.com/COC/guides/barbarian_paper.shtml
Barbarians are ineffectual and irrelevant in a typical Civilization 2 game. What if they were more powerful?
Overview
Civilization 2 has always had a hidden barbarian intensity beyond Raging Hordes. This modpack adds it as a choice to the menu when starting a new game.
Beyond the intensity, every barbarian horde you see will be a tier higher.
Instead of Elephants and Archers, you'll face Crusaders and Legions.
Instead of Riflemen and Artillery, you'll face Marines and Howitzers.
Instead of Partisans and Cavalry, you'll face Alpine Troops and Early Armor.
Greater barbarian presence is also a good influence on the AI. When the AI is busy fending off barbarians it has less time to be a jerk.
Why Grenadiers?
Gunpowder and the Musketeer slot have weird side effects. I introduced Grenadiers with a higher attack than Musketeers but the same defense to work around the weird side effects. They become available with Metallurgy.
Why Early Armor?
I prototyped this on MGE where it's harder to work around sound effects, so adding Early Armor seemed like a less weird use of the Cavalry slot's sound effect. Also, Early Armor is cool and Civ2 could use a more fleshed out 20th century. It becomes available with Automobile.
Screenshot

Download
https://www.dropbox.com/s/kpp70fpsuv2fblu/BarbarianWrath.zip?dl=0
Installation
1. Follow McMonkey's Test of Time Project Patch Installation Guide
https://forums.civfanatics.com/threads/test-of-time-project-patch-installation-guide.551098/
2. Create a folder in your Test of Time directory called "BarbarianWrath"
3. Unzip the modpack in that folder
4. Launch Test of Time
5. Start a Single Player Game > Play a Mod > Barbarian Wrath
Credits
The mod is a modification of Catfish's excellent Graphics Mod Pack for Test of Time:
http://users.tpg.com.au/jpwbeest/jp_miscgraphics.htm
The concept is directly inspired by William Keenan's Barbarian Paper:
http://sleague.civfanatics.com/COC/guides/barbarian_paper.shtml