CivCube
Spicy.
- Joined
- Jan 15, 2003
- Messages
- 5,824
That's brilliant point, as Gorbles already said.
Personally I'd get rid of barbarians as understood by civ5 (basically critters) and instead merged city states and barbarians into Minor Factions divided on few types
*City states
*Nomadic tribes (units travelling across the map with no static settlements or cities, periodically 'settling' in some preferred rich lands)
*War tribes (closest to civ5 barbarians, permanent settlements)
*Pirates (anarchic ports or settlements spawning naval or embarked units pillaging coasts for cash)
*Rebels (conditional enemies of a government)
City states, pirates and rebels would advance with ages and change names to more modern ones, while nomadic and war tribes would advance slowly at best and basically be 'natives'.
Each of those type of minor factions would have few types of diplomacy possible. With pirates it'd be paying them ransom or turning them into corsairs or allying with them, with rebels it'd be negotiations regarding their demands, with war tribes and nomads it'd be negotiations regarding their lands and rights (and possible peaceful integration of them), city states would get civ5 functionality minus bribes and with more active diplomacy (capable of fighting other city states on their own, or allying them).
^^^this entire post is of course just my personal dream impossible to materialize![]()
Love this. Civ has been missing individual-level agency and it puts the game at odds with its own themes.