Barbarians in Civ4

OwieB2003

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Nov 20, 2003
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Dunno if there's another topic on this, didn't see it and there were 3000 topics to look through in the search.. so... here's my idea on barbarians in Civ4:

Instead of barbarians as microscopic civs with their own culture (which could be minor civs or something, in scenarios)... have "rebel" units... i.e., game event "A number of militant citizens of your city of Trondheim have become discontent over your rule and rebelled!", which makes a camp near Trondheim, but not in its view radius, likely in a terrain that makes it inaccessible.. desert, tundra, mountain, forest/jungle to name CivIII equivalents. They'd be units capable of existing under the latest tech researched by ANY civ. So... say you've got knights, and another civ has an early musketman or something like that. The rebel units steal a cache of muskets from the other civ, or are given them if you're at war with that civ. Course, if you're all in present day tech levels, the chance of them having a nuke is a LOT less likely than an infantry unit or two.
 
A similar idea was used in Civ2, when you conquered a city it would produced guerillas if such was the case.

I agree and disagree with the idea. It would be an interesting shock if a population point that was unhappy for a long time jumped ship and created a 'rebel/guerilla/barbarian' camp outside the city radius; but I don't think they should have the latest tech. Maybe have the step below your latest offensive or defensive tech, considering the fact that most rebels have a tough time procuring enough equipment. I'm divided as to whether they can receive assistance from a civ unfriendly to me...

I also think that there should be barbarian camps in the wilderness, that evolve in technology every so often, so they continue to be a threat. I've also been advocating since I joined the site of having minor nations on the map (1-3 cities), that could potentially be hostile to you (or help you!).
 
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