OwieB2003
Warlord
Dunno if there's another topic on this, didn't see it and there were 3000 topics to look through in the search.. so... here's my idea on barbarians in Civ4:
Instead of barbarians as microscopic civs with their own culture (which could be minor civs or something, in scenarios)... have "rebel" units... i.e., game event "A number of militant citizens of your city of Trondheim have become discontent over your rule and rebelled!", which makes a camp near Trondheim, but not in its view radius, likely in a terrain that makes it inaccessible.. desert, tundra, mountain, forest/jungle to name CivIII equivalents. They'd be units capable of existing under the latest tech researched by ANY civ. So... say you've got knights, and another civ has an early musketman or something like that. The rebel units steal a cache of muskets from the other civ, or are given them if you're at war with that civ. Course, if you're all in present day tech levels, the chance of them having a nuke is a LOT less likely than an infantry unit or two.
Instead of barbarians as microscopic civs with their own culture (which could be minor civs or something, in scenarios)... have "rebel" units... i.e., game event "A number of militant citizens of your city of Trondheim have become discontent over your rule and rebelled!", which makes a camp near Trondheim, but not in its view radius, likely in a terrain that makes it inaccessible.. desert, tundra, mountain, forest/jungle to name CivIII equivalents. They'd be units capable of existing under the latest tech researched by ANY civ. So... say you've got knights, and another civ has an early musketman or something like that. The rebel units steal a cache of muskets from the other civ, or are given them if you're at war with that civ. Course, if you're all in present day tech levels, the chance of them having a nuke is a LOT less likely than an infantry unit or two.