Barbarians

Eddogegr3

Warlord
Joined
Mar 22, 2006
Messages
116
So barabarians are going to be more advanced and have their own tech tree, and main cities, etc.

Any chance we have actual barbarians with actual Barbarian names such as Vandals, Goths, Huns, etc? Will they have small empires--multiple cities? but separate entities? etc? kind og like the City States--but rather small empires?

It would be interesting... Since Civ II I disable barbarians. They are an unorganized nuisance that doesn't add to the realism, IMO. But if they actually make them an organized irritant that mirrors what Romans faced, I'm In!
 
I'm wondering how you actually kill them off.Because isn't the fog of war used by the barbs to keep building cities?

Something tells me there will be alot of hidden barbs on far away continents.

Maybe in modern times it'll be almost like terrorism?
 
I wish they'd do away with "Barbarians" altogether and just add...

1) More Civs as of 4000 BCE and promote empire unification as one sees so often in history. That can fill in for the early warfare barbarians are there to create. It should also be able to be done peacefully, however. It sounds like city-states are a nice start to accomplishing something like this.

(2) Bring back city defection and revolt, but make it military revolt rather than civil. Spawn a handful of revolutionaries that you'll have to quell militarily. Foreign civs could also attack and claim the cities for their own. This could be expanded to make larger civil wars as well.
 
Someone speculated that Barbs are simply city states which have no diplo and are constantly at war with you.
 
I personally would like nomadic tribes or something to represent barbs that are separate from City States. Basically, closer to Civ2 (and 1?)'s barbarians. They aren't something to negotiate with, they're something that you either kill or they sack your city.
 
I like the nomadic idea, but I don't think it fits well with post-renaissance barbarians. In my opinion barbarians should evolve as their technology and the civilizations around them do. They may start out as nomadic raiders in ancient times, maybe settle a few villages in early medieval times, start actively pirating shipping lines and trade routes during the renaissance and act like modern day 'rogue states' in modern times.

As I said before in another thread, I'd like the bararians to become more organized as the game progresses. It'd be cool if they started interfering on the world stage on a minor diplomatic level once they have developed accordingly(built a few barbarian towns), so that they start demanding tribute from the 'real' civilizations(and start military actions against you in particular for a short time if you refuse).

You could even go as far as being able to bribe barbarian states into an attack on one of your rivals as a diversion tactic or opening an additional front for your adversary.

Personally I'd also really like to see modern day barbarian 'rogue states', with them gaining access to (limited) nuclear weapons and threatening to bomb a city if payment of some kind is refused. This could give you unexpected but exciting challenges and opportunities(since barbarians threated everyone) if barbarians are still present in the modern era.
 
I want to see barbarians at the modern era like partisans or terrorists.

Resistance if you conquer an enemy city, or armed groups who are seeking for a political objective.
 
I like the nomadic idea, but I don't think it fits well with post-renaissance barbarians. In my opinion barbarians should evolve as their technology and the civilizations around them do. They may start out as nomadic raiders in ancient times, maybe settle a few villages in early medieval times, start actively pirating shipping lines and trade routes during the renaissance and act like modern day 'rogue states' in modern times.

What exactly are post-Renaissance barbarians? It seems to me that city-states more accurately represent the world situation from that point onward.
 
Personally I'd also really like to see modern day barbarian 'rogue states', with them gaining access to (limited) nuclear weapons and threatening to bomb a city if payment of some kind is refused. This could give you unexpected but exciting challenges and opportunities(since barbarians threaten everyone) if barbarians are still present in the modern era.

I love the idea (and the rest of your ideas) but I can see it being hard to implement for a number of reason, one being the fact that barbarians are normally well and truly gone by the modern era. That kind of behavior would be good for an aggressive civ state as well (backed up by a large and powerful civ).
 
Personally, though I think it could be better, I do like how "barbarians" have evolved across the civ franchise. From just random appearances of nomadic fighters, to the formation of actual settlements you need to seek out & destroy & now the splitting off of "barbarians" into hostile & non-hostile City-States. I still want to be threatened by nomadic tribes of barbarians, but I also like the idea of having them settled as a potential long-term threat (I remember how cool it was in Terra Maps, going to the New World & seeing all these well developed Barbarian cities. Hopefully now it will be a mixture of Barbarian cities & City states!)

Aussie.
 
I'd like to see nomadic barbarians early with more settled ones later on. One's that can build cities, improve land, build wonders and even found mini empires if left alone long enough. Barbarian city states as well would be nice.

I'd also like the opportunity to play as the barbarians. I'm kind of weird that way. :D
 
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