CrabHelmet
King
- Joined
- Oct 25, 2017
- Messages
- 732
Okay, problem here, and I think one that goes unnoticed because most of the people who give the most dedicated feedback play on the highest difficulties: barbarians and difficulty.
On Deity, AI start with an extra warrior, can produce units faster, and get absurd combat bonuses vs the AI, relative to King or Emperor.
The result is that Deity VP is almost a barb-free experience unless you have an isolated start. They're very rarely something I seriously worry about, and I can delay building a Warrior for a fairly long time because of it.
But lower difficulties? I get swamped. It can be genuinely difficult to settle cities successfully. I produce *more* Warriors than I do on higher difficulties, by a reasonable margin.
The result is that the whole tempo of the game changes. Quick-settling is much rarer, and Authority becomes more valuable. This has knock-on effects onto things like Pantheons, where some require much more settling to get the necessary resources.
I think that a) the AI's bonus against barbs needs to be removed, and not dependent on difficulty, and b) barb spawn rate needs to scale roughly according to the AI's Warrior production.
Thoughts?
On Deity, AI start with an extra warrior, can produce units faster, and get absurd combat bonuses vs the AI, relative to King or Emperor.
The result is that Deity VP is almost a barb-free experience unless you have an isolated start. They're very rarely something I seriously worry about, and I can delay building a Warrior for a fairly long time because of it.
But lower difficulties? I get swamped. It can be genuinely difficult to settle cities successfully. I produce *more* Warriors than I do on higher difficulties, by a reasonable margin.
The result is that the whole tempo of the game changes. Quick-settling is much rarer, and Authority becomes more valuable. This has knock-on effects onto things like Pantheons, where some require much more settling to get the necessary resources.
I think that a) the AI's bonus against barbs needs to be removed, and not dependent on difficulty, and b) barb spawn rate needs to scale roughly according to the AI's Warrior production.
Thoughts?