ben-jammin
Emperor
- Joined
- Jan 12, 2011
- Messages
- 1,436
I'm not in the same league as most of you guys so this may be a moot point.
Axe rushes come early...and generally the capital and second city tend to be decent producers throughout the game. It makes sense to build a barracks in a city like this for future wars. The question really seems to be more about timing and whether you build the barracks before the axe rush or after during the recovery phase.
If I have reason to think the combat odds will be this narrow and the margin of victory so small I shouldn't be going to war.
I think the ideal answer depends more on your leader traits (how difficult can recovery get) the target, surrounding AI's, space and quality of land available, etc,.
As a general rule of thumb I like Dirk1302's mention of 2pop whipping. Hell if we are gonna do it, lets build them early and use our overflow hammers. It gets hard to work the overflow magic when building only units (as you do in war). This way seems to earn two birds with one stone.
Macro generally trumps Micro right?
I think thats maybe the best point yet. If the 2 extra axes you'd have gotten by not building a barracks will make or break your rush, is it really a good idea? In that case all it takes is an unfriendly RNG for 2 turns of combat to completely screw you.
In any case, the lower your odds of success the better your odds of dying without even doing damage (if im not mistaken...this seems to happen to me frequently at ridiculously low suicide odds). That's the worst possible scenario and IMO even CR1 makes it less likely.
There's also the fact that you're going to build barracks in a certain number of cities anyway. It's not like we're talking about a hammer investment you'd otherwise not be making at all. As was mentioned above you can also start building your barracks just before bronze gets hooked up and then 2 pop whip it into your first axe. I don't think anybody who doesnt like to argue just for the sake of arguing would deny that's an ideal strategy in any city that's going to produce more than a handful of axes.
@Dirk I was just surprised you said you build catapults in the cities where you don't build stables, because I assumed HA rushes were done in a way that catapults can't keep up. I recall watching one of AbsoluteZero's videos where it was nothing but numidians, but i suppose the melee bonus could change things significantly at immortal and deity where you see mostly metal defenders.