1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

basium sucks!

Discussion in 'Civ4 - Fall from Heaven' started by ash874, Jul 11, 2008.

  1. ash874

    ash874 Warlord

    Joined:
    Dec 1, 2007
    Messages:
    125
    Location:
    israel
    i play a huge map against 23 civs and im pretty much the only good guy since the good civs are horrible in huge maps (especially that pink kid). so since im order fighting the dreaded av it would seem natural to summon the angels for help, right? wrong. since basium cant do nothing in a bad map. maybe there needs to be a change in the concept - instead of good people dying and joining basium's army as angels, bad guys can die and be punished by eternaly serving basium...?

    the same of course applies to hyborem, but i never saw the evil guys outnumbered.

    and another very important thing!!!
    in the regular civ 4 there is a regenerate map button...
    kael for your consideration
     
  2. rusty217

    rusty217 Veil Fanatic

    Joined:
    Feb 25, 2007
    Messages:
    511
    Location:
    Nyx
  3. Vehem

    Vehem Modmod Monkey

    Joined:
    Nov 22, 2005
    Messages:
    3,219
    The Extra-planars are both very dependent on their start situation. If they arrive early and in a good position, they can both be powerhouses. Under human control at least...

    Under AI control they tend to realise that they're "very small" in the grand scheme and turtle away, trying not to draw attention. That's a general AI issue though rather than something specific to Basium (other than the fact he tends to arrive late and falls into the situation more than most)

    ==

    Regarding the "Regenerate Map" - it was present in early versions, but was removed as it didn't perform certain pre-game actions when a map was re-generated. Settlers for instance did not receive their starting bonus on a regenerated map. Whether or not it'll be re-added later I'm not sure, but it was definitely considered and deliberately removed for the time being.
     
  4. rocklikeafool

    rocklikeafool Warmaster

    Joined:
    Jan 9, 2008
    Messages:
    2,416
    Location:
    Wherever there's Tequila...
    The problem is...there's already nother thread on this. Click the url that rusty217 posted.
     
  5. MalkutX

    MalkutX Warlord

    Joined:
    Jan 11, 2008
    Messages:
    103
    If you post in an old thread, people will accuse you of thread necromancy. If you start a new thread, other people will point you to the old thread.

    It's the cruel dilemma that every man must confront before hitting the "New Post" button.
     
  6. Verily

    Verily Prince

    Joined:
    Feb 27, 2007
    Messages:
    551
    :rolleyes: It's not thread necromancy if the thread is on the front page.
     
  7. MalkutX

    MalkutX Warlord

    Joined:
    Jan 11, 2008
    Messages:
    103
    Odds are good that someone would disagree with that!

    But no, it's not.
     
  8. Monkeyfinger

    Monkeyfinger Deity

    Joined:
    Oct 24, 2006
    Messages:
    2,002
    The reason people have been crying about thread necromancy recently is because that one guy was bumping threads that aren't even relevant anymore.

    Necro a thread that might still matter and no one will moan.
     
  9. rocklikeafool

    rocklikeafool Warmaster

    Joined:
    Jan 9, 2008
    Messages:
    2,416
    Location:
    Wherever there's Tequila...
    For example, the still active thread on Basium not titled "Basium Sucks".
     
  10. Minor Annoyance

    Minor Annoyance Deity

    Joined:
    Jun 27, 2007
    Messages:
    2,247
    Gender:
    Male
    Location:
    Hamilton, Ontario
    The other thread had been posted to less than 40 minutes before this one was started.
     
  11. Ecofarm

    Ecofarm Deity

    Joined:
    Mar 12, 2007
    Messages:
    15,370
    Location:
    Univ. Florida
    In BTS, Alex will declare war, by himself, with an army that is hopelessly outnumbered and outclassed (also, you can pay him to do it at like cautious - for pennies if you have a positive war-diplo modifier). I suspect the first spear vs. tank victory was accomplished by a soldier of Alex. It's different than Monty; there is some personality modifier to 'aggression regardless of power' and 'will go to war for spare change'. Could Hyborem/Basium's be adjusted?
     
  12. rocklikeafool

    rocklikeafool Warmaster

    Joined:
    Jan 9, 2008
    Messages:
    2,416
    Location:
    Wherever there's Tequila...
    So, Alexander went to war, with only Spearman and other ancient units, against Tanks and modern units? And he managed to kill a tank. Huh, AI sometimes. It happens to cause the wierdest resutls. LOL! Did Alex's army have lots of promotions? (Not that a Spearman should be able to match a Tank even with all the promotions possible for it.) Or do ya think that one Tank was jus unlucky?

    I imagine he got killed tho once the Tanks and Infantry descended on him. Poor, stupid AI. It's funny how you die. (Was that rhyme a bit much? Sorry, I did a Perpentach thing there. I'm done tho.) It's wierd tho how say a warrior in BTS could defend against a Knight or Maceman simply cuz the city the warrior is defendin has like 150% defense, which I always thought was a bit much.
     
  13. Verily

    Verily Prince

    Joined:
    Feb 27, 2007
    Messages:
    551
    I think this is already done. Hyborem and Basium both love to go to war (Basium especially, but Hyborem as well). Their power ratings are inflated in order to encourage them to be more aggressive, but the fact that they rarely control more than a handful of cities really mitigates that.

    For Hyborem, at least, it might help if he just started with some Settlers so he can grow immediately. For Basium, perhaps more than just the city with the Mercurian Gate should be turned over.
     
  14. Valerarren

    Valerarren Chieftain

    Joined:
    Jul 28, 2007
    Messages:
    80
    Hm, perhaps Basium should automatically come with the great commander promotion as well?

    I'd also suggest that Basium (and Hyboream) start with a number of angels/demons based on how many units have been killed in the game so far.
     
  15. rocklikeafool

    rocklikeafool Warmaster

    Joined:
    Jan 9, 2008
    Messages:
    2,416
    Location:
    Wherever there's Tequila...
    Well, edit it in the XML for Basium to have a great commander promotion attached to him. Don't know why he needs it tho; he's already a hero.
     
  16. Mewtarthio

    Mewtarthio Emperor

    Joined:
    Apr 14, 2004
    Messages:
    1,930
    I've always figured it'd be nice if the extraplanar civs started out with armies based on the scores of the current surviving civilizations. For instance, Hyborem could always spawn with enough units that he'd match the score of the second-place civ. This could cause a few unit mantainence problems, though...
     
  17. rocklikeafool

    rocklikeafool Warmaster

    Joined:
    Jan 9, 2008
    Messages:
    2,416
    Location:
    Wherever there's Tequila...
    Yeah, money is the issue here.
     
  18. Chip56

    Chip56 King

    Joined:
    Jan 19, 2006
    Messages:
    684
    Location:
    Austria
    So lets just start them with money depending on turn/speed/power of other civs.
     
  19. rusty217

    rusty217 Veil Fanatic

    Joined:
    Feb 25, 2007
    Messages:
    511
    Location:
    Nyx
    How about his initial troops start with a promotion that makes them require no maintenance, if thats even possible...
     
  20. MalkutX

    MalkutX Warlord

    Joined:
    Jan 11, 2008
    Messages:
    103
    I would like to reiterate my planar gate suggestion from the other thread. If he received angels for free according to the AC, then he would eventually be a force to be reckoned with.

    Also, part of the reason the Infernals are so strong is their Hell Terrain defensive bonus. Angels should get some kind of similar bonus/be able to easily reverse Hell terrain.
     

Share This Page