A battle should be resolved as one battle, not as a series of single combats. One infantry fighting two warriors is one battle; the warriors lose; end of battle.
Sorceresss said:Your Weltanschauung needs a radical paradigm-shift if you really believe that !
Machete Phil said:Let's remember that civilization is not a simulation, please.
Machete Phil said:Really imagine this scenario... a single batallion of infantry trying to capture and control, oh, say, Pittsburgh, PA.
Now, regardless of who or what is defending the city, can you not imagine that the task of taking/maintaining control of that territory with a single batallion would be a monumental task that could span several years?
What if one of the Warrior batallions is defending the western side of the city, and another is fortified in a building on the other end?
Kolyana said:Civ IV? A simulation?
AHHAHAHAHAHHAHAHAHAHAHAHAHAHHAHA
Please.
Jonathan said:Well, no. I've been playing turn-based wargames since the 1960s, and most of them (even in the 1960s) had combat systems superior to what we find in Civ.
Civ from the very start was a board game. I remember getting a few friend over and playing a game of civ long before the first PC civ game. This is the first I've heard of civ being called a simulation. That's like calling Monopoly or Risk a simulation.Jonathan said:To me, a simulation game is a game that simulates reality in some way: its pieces represent real-world objects and they interact roughly in the way that the real-world objects do. In this sense (the sense I've been using) Civ is obviously a simulation game.
Some other people seem (as far as I can tell) to be using the word to describe what I'd call an "accurate simulation": that is, a game that very closely and seriously models reality. Civ is obviously not an accurate simulation.
Jonathan said:Civ is a historical simulation game: it simulates the process of history. Obviously, it doesn't follow the course of our history (and there would be no game if we were forced to follow history-as-we-know-it): it starts off on a different world and with a set of players most of whom didn't exist in 4000 BC. However, it simulates the process of history as it might have happened in this imaginary situation.
It's a simulation riddled with gross inaccuracies, but it's nevertheless quite obviously a simulation.
Well, no. I've been playing turn-based wargames since the 1960s, and most of them (even in the 1960s) had combat systems superior to what we find in Civ.
Given that the Earth is ~40000 kms around the equator, your warriors are moving at a rate of ~12 kms per year. That's ~1 km a month. ~30 metres a day. ~2.5 metres per hour.
lightnng said:And since when has it been decided that you are playing on earth?
Smidlee said:Civ from the very start was a board game. I remember getting a few friend over and playing a game of civ long before the first PC civ game.
Smidlee said:This is the first I've heard of civ being called a simulation. That's like calling Monopoly or Risk a simulation.