Civ may try to simulate SOME aspect of the game. But this is, indeed, not the point
Moving a warrior in early game stages takes so damn long (2,5 meters an hour?). But: Every single aspect in this game is abstract:
In fact a war was much more complex. In fact, even with a grand superior army, Troy could not be taken for years. In fact rome did not ran across whole europe with some Praetorians to rush it in a hundred years. Even the rise of rome was a process of some hundred years. In fact the "warmongering" Germans in ancient times did not warrior-rush the romans but it was a slow process of migration, settlements, disasters and victories.
So even an infantry marching through enemy territory is NOT just an infantry marching NORTH. In reality, this would be much more complex.
So if you think this precious game to be a simulation, consider that every Civ4 details is a very rugh and abstract simulation of its counterpart in reality.
I always try to simulate some history with civilization. And I have to say that Civ4 is much better than every single of its predecessors about that.
But in the end it is a game with tiles, lion and warrior units and very strange cities (having just one barrack, one temple, one cathedral etc.) and not with millimeters, 6 billion inhabitents, nasty insects, terrorists, diseases and catastrophies, unemployment, income taxes etc.
All is abstract. But anyway hell a lot of fun
