riot_girl said:If you really want to get "THIS ISNT REAL ENOUGH!" how do leaders live for some 4050 years with out aging a bit!?!? i want what ever face cream isabella uses to stay so young.
The first board game was different but no doubt the idea of Sid Meier game came from it. This is what got my attention of PC civ the start with while the PC game was more complex. Avalon Hill produced a lot of "chess like" strategy games. The main difference between chess and chess-like games dice rolls/luck involve in the latter. Civ is also just a "chess-like" board game and not a simulation of any kind. Civ4 has finally added the bishops on the board.Jonathan said:You must be thinking of the original Civilization game from Hartland Trefoil, later taken over by Avalon Hill. That was a completely different game, nothing to do with Sid Meier's Civilization. I still have a copy of the Avalon Hill version.
Sid Meier's Civilization started out as a computer game. Much later, a board game version has been made of it.
CyberChrist said:The definition of the term 'Simulation' is not very specific and certainly not to the degree that some of you seem to think. It covers any setup that seeks to emulate one or more aspects of something else - and no particular degree of succesfullness in this emulation attempt is required in order to qualify for the term 'Simulation'.
Tholomeo said:I am positive that such feature as "leakage of technologies" MUST be implemented into a game!
Thus, we can get rid of those ludicrous situations of mech.infantries fighting against horse archers. We can preserve the balance, by reviewing the barracks system in the game. My idea is to make barracks gradeable and upgradeable...=)
Tholomeo said:I want units to be built in barracks, not influencing city's building construction activities. E.g., in my Moscow city, my "Air Force barracks" builds stealth bomber, my "Infantry barracks" builds a Mech.inf. unit, and at the same time my city is constructing a hospital.
Ahh, dreams, dreams...
Smidlee said:The first board game was different but no doubt the idea of Sid Meier game came from it. This is what got my attention of PC civ the start with while the PC game was more complex. Avalon Hill produced a lot of "chess like" strategy games. The main difference between chess and chess-like games dice rolls/luck involve in the latter. Civ is also just a "chess-like" board game and not a simulation of any kind. Civ4 has finally added the bishops on the board.![]()
You said it yourself - we call one a Flight Simulator - and the other CivilizationPvblivs said:How do you distinguish a flight simulator from civ then in a simple way?
It is the silliest wonder in all the series of Civilization games ever.riot_girl said:If you get the internet prodject done, all technologies are shared.
EdCase said:Sid did indeed get his inspiration from the boardgame. So much so in fact, that the U.S. distributor Avalon Hill actually took him to court (they lost). Ironically enough both Microprose and Avalon Hill ended up being purchased by Hasbro.
Oh! and sorry to correct whoever said it,but Hartland Trefoil became part of Gibson Games NOT Avalon Hill in the UK.
tutankamon said:Situation:
2 warriers in the city against 1 infantry. Infantry attacks and killes the warrier with no prob. But than it has to wait ONE WHOLE turn to attack the other. Which represents years of time.
Now imagining this in reality. If Russia was to attack one city in Azerbayian with intention of destroying it and killing everybody around. Would that take years?
If I put 10 warriors in the city, I can hold off 2 infantries for 5 turns....that is a hell of a lot years. Which is nonsense, because no matter how many of warriors the infantry is facing, there should be more bulllets on the infantry side than soldierson the warriors side.
I had a spearman in the city killing my infantry, canon, and cavalry. They were a bit damaged, but still I ask .... WHAT?
Originally posted by Jonathon
You're entitled to your own view of the game. You're not entitled to impose it on other people. Fortunately.