Mango201
Chieftain
- Joined
- Apr 1, 2019
- Messages
- 71
I know the orthodoxy is that Tortoise is the promotion for taking cities, but let me make a counter-concusses argument (p.s: these comments are geared towards MP with competent humans, not the AI).
In theory tortoise is better for taking the city attacks, but when playing against competent players who are tracking your army strength and location its really hard to achieve a total surprise attack. You're usually going to be attacking a city surrounded by troops. In this situation you'd put yourself at a big disadvantage by attacking the city while the defenders attack you, instead you first have to clear the defenders, and then attack the city.
In a nutshell I'd summarize my argument as follows. Taking a city requires you to overcome two distinct hurdles. The city (city attack + ranged garrison) and the defenders (everything outside city walls). Against a competent player, Tortoise + Amphibious or Tortoise + Battlecry is better at tackling the first hurdle while Battlecry + Commando is better against the second. The second tends to be bigger than the first in the hands of a competent player, and scales better as the game progresses. Hence overcoming the second hurdle is more important.
Again, I know its an unpopular opinion, but just thought I'd put it out there. Anyone agree?
In theory tortoise is better for taking the city attacks, but when playing against competent players who are tracking your army strength and location its really hard to achieve a total surprise attack. You're usually going to be attacking a city surrounded by troops. In this situation you'd put yourself at a big disadvantage by attacking the city while the defenders attack you, instead you first have to clear the defenders, and then attack the city.
- Battlecry gives you an advantage against everything outside the city walls, whereas tortoise only works against the ranged units and the city attack. The more effective promotion will depend on the exact mix of defending units but its certainly possible for Battlecry to be more effective (say if you're facing 3 melee units, a garrisoned ranged unit, and the city walls).
- Once you get the Commando promotion (+1 movement), I'd argue that Battlecry + Commando is more effective than Tortoise against all the defenders outside the city, even if they are all ranged. Without the Commando promotion a competent player will just kite your melee units with ranged units - shooting at you when you're attacking the city walls, and retreating when you go for the ranged units. With Commando, you can actually chase down all the ranged units and destroy them much more quickly due to Battlecry, and then attack the city when its isolated. This is the reason I prefer Commando as a second promotion instead of Battlecry + Tortoise - it also gives me a shot at getting Urban Warfare earlier which is brutal against cities. Finally +1 movement gives you a 50% better travel time to the next city, which allows you to take more ground before your opponent can stabilize (say by closing the gap on a military tech advantage that you have, mobilizing allies etc.).
- Tortoise only really becomes effective once all your units have it, until that point it's easy for the defender to throw their range/city attacks at the units without tortoise, and their melee attacks at the units with it.
In a nutshell I'd summarize my argument as follows. Taking a city requires you to overcome two distinct hurdles. The city (city attack + ranged garrison) and the defenders (everything outside city walls). Against a competent player, Tortoise + Amphibious or Tortoise + Battlecry is better at tackling the first hurdle while Battlecry + Commando is better against the second. The second tends to be bigger than the first in the hands of a competent player, and scales better as the game progresses. Hence overcoming the second hurdle is more important.
Again, I know its an unpopular opinion, but just thought I'd put it out there. Anyone agree?