Battlefield 3

BF3 is getting progressively less fun and more frustrating because 2/3rds of the games I've had one team is stacked with lots of really high level players who have done little except play BF3 since it came out who completely own the other team. Even when you are on the winning team it isn't really all that fun, victories feel hollow and the maps don't really help that much.

The stinger also feels like a cheap piece of crap recently too, as it takes way too long to lock on as often as not, which didn't happen a couple of weeks ago.
 
Why is there only one vehicle-based co-op mission? Did the developers forget this was Battlefield, and not Call of Duty?
 
That's exactly what makes it a travesty. The game where drivable vehicles is a massive pillar of its multiplayer has less Co-op missions involving said concept than the infantry-based shooter.
 
IThe co-op missions were clearly not a big focus during development as feel kind of rushed at times, although at least the vehicle mission give you complete control of your helicopter (either pilot or gunner, it assigns the spots randomly to the two players). There are also only 6 missions in BF3 compared to 20 or so in MW2 (or whatever it was) and I highly doubt you could free roam the map in MW2 :p

Also there is a second mission where you do spend half of it in riding around as a gunner in the humvees.
 
Today's 3.9 GB patch official patch notes (there are also a number of fixes that aren't listed).

The client update is large because it contains most of the content for Back to Karkand. This is not ideal, so we aim to make potential DLC content in the future as optional downloads.



Bugfixes:
Fixed a problem with spawn timer now showing blue border on startup and lost spawn point
Fixed a problem where player who joined queuing on End of round got spawn screen stuck on screen, but unable to do anything with it untill next round loaded
Fixed a problem where camera would change to 3rd person on killcam when killcam was turned off in server settings
Fixed stat references on several dogtags
Fixed for surveillance ribbon not counting TUGS
Fixed a missing combat area lines on the minimap for Grand Bazaar conquest small
Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
Fixed a problem where placing C4 with the russians soldier was playing US faction VO
Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it
Fixed a problem when attempting to fire lock on weapons without a target
Tweaked the chat, it should now be a bit easier to read
Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights
Fixed the G17 Supressed Laser not working properly
Added alternate HUD colors to help colorblinds
Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider.
Increased the Spawn protection radius on TDM
Fixed a problem with smoke on land vehicles, Missiles should now miss more often
Fixed a problem where users could end up with IRNV scope in any vehicle
Fixed a problem where player dies if vaulting over a ledge and into water while sprinting
Fixed several crashes and increased general stability
Fixed a problem where the user was unable to revive two players that have the bodies one over the other
Fixed so you can assign an axis and use as a digital input. This makes it possible for the player (on pc) to assign one of the sticks on a gameped to be used for throttle/brake.
Fixed a problem with the Kill camera acting up when suiciding from parachute
Fixed air radar was showing to much. now lasertagged, heatsignature above threshold, enemy missiles and capture points are only visible on air radar
Fixed a problem where the game would enter a technical hang if the user pressed pause menu and tilde at the same time
Fixed a problem where you could get green flashes on screen
You can now reassign cycle weapons
Fixed so the weapon zooms automatically after bipod deploy is gone when using zoom toggle
Fixed a problem where the parachute would stay stuck in air if the owner was killed


Balance Tweaks:
Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired.
Tweaked Tactical Light so it is not as blinding over longer ranges.
Tweaked the IRNV scope so it is limited to usage only at close range.
Reduced heat masking effectiveness of Spec Ops Camo.
Fixed a bug where Ammo spec would give additional 40mm grenades instead of Frag spec.
Increased the number of additional 40mm grenades from Frag spec.
Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines. (We want to make a different fix in the future, it’s in JIRA).
Increased the Time to Live on sniper caliber rounds to allow extreme distance shots.
Fixed several weapon descriptions, calibers, and fire rates. The weapons themselves have not changed.
Fixed so the M9 and MP443 pistol can be equipped by the opposing faction when it is unlocked at 100 kills.
Fixed Laser Guided Missiles missing their targets if the target is moving too fast.
Reduced the effectiveness of Stealth on Air Vehicles.
Reduced the effectiveness of Beam Scanning for Jets.
Reduced the damage done to Armored Vehicles and Infantry from AA guns.
Increased the damage RPGs and Tank shells do to AA vehicles.
Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range.
Increased the effective accuracy of long bursts for LMGs when using a bipod.
Slightly increased the range of the 44magnum bullets.
Increased the close range damage of 4.6x30mm and 5.7x28mm bullets.
Increased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground.
Reduced the aimed accuracy bonus given by a Suppressor for the MP7, P90, PP2000, PP-19, and UMP45.
Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators.
Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns.
Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters.
Decreased the power of Miniguns against Jets and Helicopters.
Increased the power of Stingers against Jets.
Flares reload times for Jets and Helicopter Gunners have been increased.
Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.
Added Single Shot to the AN94 as an available fire mode.
Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).
Tweaked the spawns for TDM on Kharg Island, Grand Bazaar, Caspian Border, Seine Crossing, Operation Firestorm, Damavand Peak and Noshahar Canals
Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
Tweaked the Gas station Capture area on Conquest on Caspian Border
Tweaked the max vehicle height on Noshahar Canals



Also, it will once again be possible to reduce the number of players required to start a round to 1 both in ranked and unranked mode. We changed it back after getting a lot of negative feedback from both individuals and the RSP companies.
 
A lot of good changes, especially the IRNV balancing.

This one made me laugh though:
Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
 
A lot of good changes, especially the IRNV balancing.

This one made me laugh though:

IRNV really wasn't a major problem. Now it's just useless. Honestly they should have done some better thing like nerfing the M60 or Helicopters
 
It was a problem on the PC. Helis are easily taken out by AA tanks.

We Xbox players don't have AA tanks ;). See there lies a problem.
 
Time for a deployment to Karkand. Just got back from physio and watched my brother play a few rounds. I am going to have so much fun driving a tank in the nearly fully destructible urban environments.
 
I'm not liking the new Strike at Karkand, but everything else is about as average as they come.
 
Wake Island is almost as bad as Metro, it is a terrible map since the vehicles rape the infantry (and each other, Russian airstrip is constantly spawn camped) and Infantry can pop up almost anywhere (especially right behind you).

I like the other three maps though, they are very fun urban environments. Except, however, the colouration of Karkand is wrong. It is this really oppressive, weird almost green gray colour that just looks incredibly fake.
 
I find the new maps very vehicle centric. I feel kind of useless as an assault it seems. All I see are friendly tanks, enemy tanks, friendly flyers, enemy flyers. I spawn on allies they immediately run to a vehicle. I don't even have anyone to heal.

Anyway that's when I get to play since starting today I can't play more than 30 mins without getting some sort of crash/disconnection with the message "You were disconnected from EA Online (1)"
 
Wake Island is almost as bad as Metro, it is a terrible map since the vehicles rape the infantry (and each other, Russian airstrip is constantly spawn camped) and Infantry can pop up almost anywhere (especially right behind you).
I hate how they don't have boats on Rush. Very linear affair.

I find the new maps very vehicle centric. I feel kind of useless as an assault it seems. All I see are friendly tanks, enemy tanks, friendly flyers, enemy flyers. I spawn on allies they immediately run to a vehicle. I don't even have anyone to heal.

I find there's people to heal on Rush. Tanks can't arm MCOMs after all. I'll try Conquest tomorrow.

Anyway, the Assignments are doing wonders for teamwork. There are actually a sizable number of Assaults with medpacks and defibs on hand and Engineers that actually repair vehicles taking fire. A whole lot of Recons using SOFLAMs just to unlock a new sniper. Well, it's a good time to be a Javelin Engineer and an annoying time to be a vehicle, especially a helicopter.
 
Well, it's a good time to be a Javelin Engineer and an annoying time to be a vehicle, especially a helicopter.

The more annoying it is to be a helicopter the better :p
 
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