Battletech/MW mod collaboration?

yeah a unit package is probably a good idea, although one could download the mod and then snatch the units from the download anyway.
 
Whoa, wish I had seen this thread earlier. :)

Various comments:
Unless you're just going to go for a generic, spread overtime battletech timeline, I'd stick with a particular era and go for there. Heck, if you have the time, You could do roughly 4 rough 'eras'. Star League, Succession Wars, Post-Clan, and DA.

Dont alienate the newbies. Make some DA units. There's pictures of almost all of them on the Wizkids site. Industrials, as someone mentioned, would make great replacements for engineers.

While your typical Civ3 random scenario probably wouldnt work, You could always do the entire 'warring faction' thing with an invading force trying to grab the planet. One large force lands, try to grab as many cities as possible...yada yada. The FedCom civil war could let two fairly equal sides start on a planet, and proceed from there. Research levels probably wouldnt matter as much, though. You could use such items as Spaceship building to account for a time limit to conquer the planet before 'reinforcements' arrive.

You need IS battlearmoured troops. I wouldnt go too nuts with the unarmored infantry. Dont forget the new Clan battlearmours either. (Most of the IS battlearmour would probably have the same stats, just different looks).

If you can, could you make the 'visor' of the standard elemental a different color? Its very hard to make out on your current model. Maybe black?
 
Whoa, big one this time :D

Lots of good points D. First off, yes the initial kick at the mod will probably just be a random map, but I've already been thinking and mentioning (and hoping someone with map making experience would take the bait nudge nudge wink wink) that scenarios after that could incorporate things like urban combat (city graphics with "mountains" being used as some buildings to restrict movement, etc etc.) And yes, after the basic mod is done, there are a ton of scenario possibilities based more closely on the "true" BT timeline. But right now, I'm just struggling to get the basics of the mod done :)

Not sure what DA is, but yes, the idea to use dropships as settlers and Agromechs as engineers is being adopted. They will probably have multiple incarnations of each to allow for progression up the tech tree (which is still in a REALLY rough form). As far as newer units are concerned, heck I'll be happy to just keep adding to the collection, but again I want to get the "core" done first before I start expanding the list again. And if they ever put a 2 level ground/space playing screen in like in CTP/TOT (whichever), the fighters/dropships/warships/jumpships will probably be on the top of the list.

As far as the Infantry is concerned, yes there would be both multiple version of the Clan Elemental Armour (if I remember correctly there are about 4 or 5 diff sets), and the IS battle armour would also advance, both dependant on tech advances.

As far as coloring of any of the images in the thread so far, don't count on any of them necesarilly being the same. To date I was concentrating on mesh construction, but I've finally figured out how to do the flcs properly so I've been testing color schemes etc. to see what works best. Kingpin and recon have been particularly usefull in helping there.

Hygro, Bobisback and Random Observer, its possible they will be released in sets (4-5 gnd vehs, or aerospace, or mechs) as I get em done, but not until after they've been tested and run thru thoroughly.
 
Hygro, Bobisback and Random Observer, its possible they will be released in sets (4-5 gnd vehs, or aerospace, or mechs) as I get em done, but not until after they've been tested and run thru thoroughly.

yeah,:yeah:
 
ahhhh gotcha now. Then yes, I have looked at the Whiz kid site, as well as ClassicBattletech and badKarma's forum on all of the later dark age stuff. They, and other things like protomechs etc may be a followon or addon to the mod. And thanks BobThe Terrible )
 
Originally posted by BobTheTerrible
Dark Age, where apparently the IS collapses (big suprise). I don't know too much on it though. D. good idea about the ages. Ripptide, excellewnt job so far. :goodjob:
..Not quite. Go to the wizkids site. Lots of crunchy background goodness. But to sum up the timeline...

A: Word of Blake attacks the IS in a 'Jihad' for the whole enchilada
B: After a long drawn out fight, the IS wins but with sERIOUS casualties
C: Among the winners is a non-affiliated leader named Devlin Stone.
D: Devlin Stone establishes a new nation called 'The REpublic of the Sphere' that's centered around Terra. Many of the surrounding IS powers grant him worlds as many of those worlds were nuked into uselessness, they owed him, or it would be to much trouble to drive him off.

Fast foward 20 or so years to the 'present'.

A: STone steps down from power to let things run.
B: Old rivalries start to flare up.
C: Someone (We dont know who yet) takes down the communications grid.
D: The Republic starts to come apart at the seams. :)

Which leads us to the Dark Age period.
 
:eek:

madcat is a nova cat mech, cgb uu should be the Kodiak - A large, fast-moving Assault 'Mech that carries impressive medium-range firepower (100 tons).

the pic shone is the kodiak.
 

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....uhmmmmm, no, a Madcat is a Madcat, and a NovaCat is a NovaCat. 2 entirely diff mechs. And yes, I know the Kodiack is a unique mech for the GB, but according to the TRO's and the Invading Clan sourcebook, only 2 clans primarily use the Madcat, Wolf and GB. The rest only use it to a minor degree.

Here's a dwg of a NovaCat
 
Isn't the madcat more of a Clan Wolf 'mech? (Timber Wolf/Madcat 75 tons...)
 
Its mainly because, in order to try and get the crest to actually show up at all, the colors need to be hard coded into the pallette for conversion as flcs. otherwise, the civ pallette "re-assigns" based on closest color and civ color. So for example, the GB crest, with a lot of blue in it, if the colors weren't hard coded into the pallette, would change appearance and color based on the civ color. (not sure if I was very clear there) It's only going to be a prob with the few I was going to try and put crests on, and if we can't work out a reasonable frame size that's still clear, it may not be an issue at all.
 
thats quite likely the way it will go, but like I said, unless we can get one that scales properly, and still looks clear, it may be a non-issue

does anyone know if you can adjust the x and y offset of the unit, and if so, where it goes? you can see the unit is actually quite off in this test.

EDIT: nm it's fixed:D
 
just for continuity. I figured if I called it a Timberwolf, I'd have half a dozen posts pointing out that it wasn't a Timberwolf, it was a MadCat
 
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