Whoa, big one this time
Lots of good points D. First off, yes the initial kick at the mod will probably just be a random map, but I've already been thinking and mentioning (and hoping someone with map making experience would take the bait nudge nudge wink wink) that scenarios after that could incorporate things like urban combat (city graphics with "mountains" being used as some buildings to restrict movement, etc etc.) And yes, after the basic mod is done, there are a ton of scenario possibilities based more closely on the "true" BT timeline. But right now, I'm just struggling to get the basics of the mod done
Not sure what DA is, but yes, the idea to use dropships as settlers and Agromechs as engineers is being adopted. They will probably have multiple incarnations of each to allow for progression up the tech tree (which is still in a REALLY rough form). As far as newer units are concerned, heck I'll be happy to just keep adding to the collection, but again I want to get the "core" done first before I start expanding the list again. And if they ever put a 2 level ground/space playing screen in like in CTP/TOT (whichever), the fighters/dropships/warships/jumpships will probably be on the top of the list.
As far as the Infantry is concerned, yes there would be both multiple version of the Clan Elemental Armour (if I remember correctly there are about 4 or 5 diff sets), and the IS battle armour would also advance, both dependant on tech advances.
As far as coloring of any of the images in the thread so far, don't count on any of them necesarilly being the same. To date I was concentrating on mesh construction, but I've finally figured out how to do the flcs properly so I've been testing color schemes etc. to see what works best. Kingpin and recon have been particularly usefull in helping there.
Hygro, Bobisback and Random Observer, its possible they will be released in sets (4-5 gnd vehs, or aerospace, or mechs) as I get em done, but not until after they've been tested and run thru thoroughly.