T000: Settler 1E, worker irrigates.
The good news are: two more BGs get into sight! The bad news: the eastern coast appears in distance 3. That'll be very tight for our first ring...
T001: Settler 1SW
T002: Found Babylon, work forest in the first turn for 3s. (The town will grow in 6 just the same, as the irrigation will be ready next turn.)
Start a warrior. Research Pottery at 100%.
T003: Switch to wheat.
T004: Irrigation finished, start road.
T005: Nada
T006: Nada
T007: Road finished, worker moves to river-BG.
T008: Babylon grows, picks up a forest for an extra 2s, and the warrior finishes cleanly with 10s. Worker starts a road for extra gold. I think I will now build another worker while growing in 5 turns, and for this the mine is not yet necessary. We have a total of 5 BGs to improve and forests to chop, while no other food resource became visible yet, so an early settler does not appeal to me that much. With two workers we'll have the granary set up in no time and then can start cranking out settlers.
Warrior 1E. It will explore the area counter-clockwise E -> S -> W and then either return for military police or go south for meeting our continental neighbors (hopefully).
T009: Warrior 1E, reaches the coast and sees lots of plains.
T010: Warrior 1SE
T011: Road finishes, worker starts mine. Warrior 1E.
We have 8 beakers left on Pottery and are currently making 7. I reduce the science slider to 60%, netting 3gpt.
T012: Our first culture expansion reveals another cow:
Good luck that the worker is not yet finished. I guess now there can be no discussions: we need an early settler! And it also shows that we should have listened to those who wanted to move the settler 1SW on turn zero...
Warrior 1S discovers furs.
T013: Pottery finishes. Babylon grows and picks up another forest for 2s. Switch the forest to a river BG. Set science to 90% and luxury to 10%, start Alphabet, which is currently due in 19.
Warrior 1S discovers a second beaver.
T014: Warrior 1S
T015: Warrior 1S. I think we know our next town sites well enough for the moment, so this one can start its journey to the neighbors now. New warriors will be built soon in the core.
T016: Warrior 1SW
T017: Mine finishes, worker moves 1SW-1S on the forest. On the way to the cow we may as well chop a forest into the granary.
Warrior 1S.
T018: Babylon grows, picks up a forest and the additional shield finishes the settler just in time. (Unfortunately one shield wasted.) Babylon starts granary. Settler 1S.
Worker starts chopping. Warrior 1S.
Science rate back to 100%.
T019: Settler 1SW, warrior 1S. We can see gray borders.
T020: Settler 1SW, warrior 1S.
Contact Ghandi: I can buy Alphabet (11 turns remaining) for Pottery and 13g. Switch research to Writing.