Beacons when starting a new game?

cobbaut

Warlord
Joined
Mar 21, 2016
Messages
208
Location
Antwerp
I just started a new game (SVN from two days ago, with the large civpack) and noticed that all reef tiles have beacons. I am not sure whether this is intended (I had to build them with workboats in the previous game).

beacons.jpg
 
I will try to fix.
I'm wondering if I should add a tag to CvFeatureInfo for this.
What are the chances to new features being added that should not be placed by map generator?
 
Pretty sure setting <iAppearance>-1</iAppearance> (in the feature xml) will stop those features from being placed on map by all map scripts.
All the scripts use this condition for placing random feature at a plot.
if random() * 10000 < GC.getFeatureInfo(iI).getAppearanceProbability():

We don't need a new tag.

Edit: Well, it helped, now those beacon reefs are only placed within fat cross of players starting positions, so appearance probability is ignored in the dll code that spruce up the yields surrounding the starting position for all players. That's easy to fix though.
 
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