Beating Jadwiga's Legacy (Scenario) as Vilnius

GKShaman

Prince
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Jun 22, 2013
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350
So Jadwiga's Legacy is a 60 turn scenario where you have to build the best empire and prosper - even though there is massive WAVES of barbarians from all directions. Andddd as yellow (Vilnius you have no natural City State protection no mountain like blue. Only the fog of pain.

First 5 envoys:
1 to each - 3 to Vienna

Need the +4 production to create three crossbowman (One per city and encampment. If you can get either lvl1 upgrade - these guys along with Bastions and the encampment shoot can wipe out crossbowmen.

So how to win? Well don't build cities to the north or north east since literally 20 musketman will spawn around T 30/35.

Instead forward settle your "allies" and settle outer cities and a string of encampments to protect yourself early. Pick the Bastions (RANGED strength) and Discipline (+5 strength versus barbs).

My main BO:

Crossbowmen (3) and then just tons of Hussar. Get the mercenaries Civic FIRST. (Absolutely Necessary). Build a industrial zone, commercial hub, Sukkenice FAST. Get the trade routes up - (they will get pillaged but just enjoy the gpt how u can.

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Its helpful to get a great general but not absolutely necessary. Only city state to REALLY suzerain is Gdansk (if it lives) can give easily 24-32 gold PER TRADE route (assuming you have built 3-5 districts).

I can answer more questions as they come. But settle 4 cities by turn 20. Then at least 8 by the end of the game.

As you can see from the last picture - you will pretty much ALWAYS FIGHT. But it is important to get to the key techs: Nationalism (Corps), Build swordsman and upgrade to musketman, build horsemen and upgrade to Cav. etc.

Btw as per special ability - build military engineers to make the forts along defending areas - build workers with the "Serfdom card" will help you boom.

Harvest stone - (I dont harvest for some reason) but you should since its a quick game. Definitely settle and CLEAR marsh though - thats just free pop! and with farms better housing!

Good Luck and let me know how it works out! I was able to do this on Immortal.
 
Jadwiga's Legacy is a 60 turn scenario where you have to build the best empire and prosper

UM ... I though the idea of the Scenario was to protect Vienna. as long as Vienna survives till the end of turn 60 you win. the other 2 CS and AI Civs are nothing but Cannon fodder for the Barbarians, to give you time to build enough forces and bases/encampments/forts to Protect Vienna.
Yes you also have to have enough points to beat the other two AI Civs, but that isn't the hard part of the Scenario. Surviving and protecting Vienna from the endless waves of Barbarians is.
 
yes, the best way to beat jadwiga's legacy, with any leader, is to spam cities and encampments and use their ranged attacks, since barbarians are pretty incapable of conquering walled cities. when played that way, i found the scenario rather easy, at any difficulty. trying to use units, instead, makes it hard also at prince. especially using melee units, since all those barbarians don't leave you the time to heal between fights. quite funny that in a scenario made to use hordes of winged hussars the best strategy is to not make any of them - or at most a handful to protect settlers.

as for vienna, i've seen it besieged with walls and city healt completely depleted (my first playthrough, I hadn't figured out the city spam yet), and yet it was never conquered. I think barbarians cannot take a city state, so the scenario cannot really be lost.
 
The barbarians on my immortal play through destroyed Gdansk rather quickly. But yeah ur frontier cities with encampments fight while your inner cities grow. This scenario is about "prospering the most." Personally I liked it a lot since it taught more of the combat, short term engagement and economy management than the longterm.
 
The barbarians on my immortal play through destroyed Gdansk rather quickly. But yeah ur frontier cities with encampments fight while your inner cities grow. This scenario is about "prospering the most." Personally I liked it a lot since it taught more of the combat, short term engagement and economy management than the longterm.
maybe it depends on difficulty level? I was playing at settler that first time
 
Having gone through this recently (blue at King, white at Immortal, yellow at Deity) some additional hints:
  • The first thing you do is set up your government. With monarchy you can get four military policies (the two most obvious are the boost to encampment build speed and the +5 vs barbarians). For the other types of policies take the +50% boost to settlers and the one that makes your first envoy worth two.
  • That essentially gives you a starting base of 8 envoys rather than 5. I give 1 (doubled to 2) to each city state then on the next turn decide what to do with the remaining two depending on what the other civs did. Obviously two of the city states have a better bonus than the third.
  • Unless you’re white it’s a no-brainer to take the religious boost to unit production — white might want the marsh bonus, which gives you an unimproved 3 food/1 hammer on stacks of tiles just to the north. Haven’t done the maths on that, though.
  • OK, now it’s a mad race for ~15 turns: you need to found a stack of cities and get their encampments up pronto. Buy a settler on the first turn, to give you a start of three settlers total, and leave your capital on settler production till you fill all of your key gaps.
  • Place cities generally at the minimum spacing of 4 hexes, with an encampment the first build for all but the capital. If you have a city or encampment every two spaces you will stop anything thrown at you. Think ahead as to where the next city, and the next, will be! As noted, this is a short game and chopping stone is basically an immediate encampment, so settle with that in mind. Where possible, stick your cities and encampments behind rivers and keep your shooting choices open (chop trees where needed).
  • Use the leader bonuses. Once you’ve got those cities set up, abuse those hussar or pikeman or builder bonuses, and consider choosing a policy that compounds those bonuses.
  • Once you feel safe, start building commercial hubs and traders. This guarantees you money even if you have a huge army.
As noted, it’s easy to beat the other civs, so don’t worry about them (unless you see them heading to a prime settling spot between you!)

Early goals (spoilers!) should be:
  • blue: get an encampment up near Gdansk ASAP, as it will be under sustained attack from the start. Secondary goals are to get a city and encampment set up at the choke point to the south (to protect Vienna) and to avoid white or yellow cramping you with a forward settle. This is by far the easiest civ.
  • white: you’ll have immediate stress from the south and then sustained attacks from the east. Place your cities and encampments accordingly, before expanding elsewhere. I’m not sure if you can trust blue to protect Vienna — I was paranoid, I settled towards them later and distracted/killed some of the hordes of barbarians who appear there.
  • yellow: there’s a river to the north. Get a city or encampment on every second spot below it. You’ll only get two up before you get mass invaded; whittle that down and then get the final settlers into place. Unlike the other two civs, you’ll be low on troops for a long time — once you have enough settlers, switch to the builder bonus policy. You can generate 10 builds worth very quickly: improve/chop everything. Some will get captured, but you’ll get them back eventually, and you can even use them to lure the enemy into spots where you can shoot them up. With no military unit build bonus, I built a lot of crossbowman to compound the hail of fire from the cities and encampments.
In all of these cases you’ll need to get the first dozen moves done near-perfectly to get some core stuff done before the first wave of barbarians arrives. Buying that first settler and using the +50% policy is crucial.

In each case I ended up going on the attack big-time later in the 60 turns. That’s satisfying but not really needed: once you get a decent border up, you can just protect it and grow healthily inside. Makes for a quicker game than moving dozens of troops, too.
 
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I just started this one for the first time yesterday. Random leader and the game rolled me Polish Nobility. I agree with the poster above that you have a much, much easier ride with them.

The AI are braindead and still have one city each to my 8 - and I didn't play a blinder by any means. I couldn't save Gdansk though.
 
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