bed_03 - RaR, Demigod, random civ

bed_head7

Deity
Joined
Jun 16, 2004
Messages
2,494
Having recently been bumped from a RaR game, but with it already installed, I decided on a laidback game to get acquainted with RaR. It would probably help if someone familiar with it signs up.

Map size = standard
Barbarians = roaming
Difficulty = Demigod
Civ = random
Map type = Continents

Apparantly, the barbarians are tough, but if I am to get acquainted, I can't very well play without them.

Any interest?

Roster:
ThERat
Bezhukov
dmanakho
romeothemonk
bed_head7
 
relaxed? on demigod?
and barbs roaming? they are a PITA in RaR IMHO
well, I got my first trial recently and I have to say, maybe it's me being not too familiar yet, but those games are tough.
I would give it a try though.
 
I meant laidback as in no variants. And we won't be taking the first random map. Is RaR so much harder? I figured with roaming barbarians balanced by a good start and no variants, it was sort of like standard Demigod. Which is fairly laidback, in SG play. Solo it is maybe a bit challenging, but DG for me in SGs never seems too much of a problem to take care of.

Edit: You like to start it off, don't you?
 
agree on SG's, we all tend to play with attention to details, different from single player games.
I would like to start it off? well. maybe wait for some more players, then we can start this. I am having a break from work for a couple of days, I could start it off if you wish. let's get more players first
 
No, I mean, you like to be the first in the order? Didn't you start off bed_02? I didn't mean that we would start now, just considering the roster.
 
The Barbarians tend to be tougher than your own units :) - Watch out for the Horses!

I'm interested but demigod is definately above my play level, but another RaR high level game to lurk in will always be useful:)
 
You may want to specify world types. Continents is definitely easier than anything else in RaR. Archipelago is though without a SEA Civ, and Pangea the most difficult. Same is true for unmodded games, but the differences in RaR are way bigger.
I would keep the Barbarians in the game, they are helpful; unlike unmodded, the AI has a hard time with them as well, so their starting units are occupied for some time. Without Barbs, a humilating early conquest defeat is much more likely :).
 
I'd like to make a reservation.
I will have to install RaR 1st though... but that won't take much time.
 
Khm.... probably not that many people have RaR installed.
I've installed it today and played a little..
Tech tree made my eyes blurry...
 
That is certainly understandable. I'll post a start later tonight, after I finish a HoF attempt. Maybe that will inspire someone to join.
 
@bedhead
better post some starts, that might get people interested. the tech tree can make you blur, but we should just give it a try and see whether this is fun :)
 
lurker's comment: Just a couple of comments:

a. Food is a bit hard to come by, but production is also very important. Settling on a hill is a good idea. Your starting 'settler' treats all terrain as road and move 2 tiles/turn. It's ok to move a couple of tiles to get some good terrain (floodplains and hills make up one of the best starts in Chiefdom, imo).

b. Grassland isn't the greatest all by itself. It can only be irrigated (but not until the middle ages), and it only gives 2 food in Chiefdom (sort of an equivalent of Despotism). Grassland irrigated with some hills or other production terrain can be good, though.

c. Dynasticism is very important. Getting out of Chiefdom and into Monarchy is a good first step. You could wait later for Democracy or Republic (a couple of techs away each), but for me, I like to switch asap.

d. The AI is much more agressive. If you settle a town close to them with no defense, chances are they will come by and declare war unprovoked. Barbarians do keep them occupied, like DocT stated.

e. Some improvements, like worker housing become obsolete in the beginning of the Middle Ages - just watch out for this.

f. Some resources like Incense, Gold, and Ivory (Elephants) are now strategic - that means they can deplete! Don't connect Ivory until you research Elephant Training if you can afford it. And don't connect more than one source of each unless it's to trade just in case they deplete.

g. Your scouts can pop barbarians from a hut if you're not expansionist, so beware (because they would then die).

Other than that, I'll keep watching. I'm in the middle of my first true RaR attempt as the Celts on Monarch and I have 50% of population and 20% of land in the middle ages. Good luck!
 
I've had more experience with RandR (won on Diety, with England, the best RandR civ :) )
than with SG's. I'm willing to give it a go if you'll have me...

I'd recommend an AGR civ if you haven't played RandR before.
 
After a few tries, I got a start which seems to be pretty good according to what I have heard about RaR. Any objections to playing this map?

http://www.civfanatics.net/uploads8/bed03_japan.SAV


bed03_japan.jpg


And the Japanese Unique Unit:

bed03_japan_civil.jpg
 
yes, get him to start, then I can continue from there
 
Back
Top Bottom