bed_03 - RaR, Demigod, random civ

After a few tries, I got a start which seems to be pretty good according to what I have heard about RaR. Any objections to playing this map?
It is a decent start with the flood plains. I wouldn't call it a great start. Download LK86 and look at the capitol. That is an great start.
 
Well, the Oasis on a FP looks pretty darn good to me!!!

:drool:

some discussion before starting would be helpful for me. I'll be able to play later tonight (around 9ish). How many turns should I play?
 
Well LK86 had camels on flood plain giving extra food and shields. :D
 
My thoughts are: with so much food, no need for quick pottery. Start on max research on masonry for Worker Housing asap (settling on hill gives 2 shields, the Oasis gives one, need one more for bonus to kick in, plus extra happy means more income). Or do we start with Masonry? Need to check.

Build Scout, Champ, Scout?

Move settler N, NE, then settle next turn if nothing else shows up, use worker to pop hut before we get a defensive unit (will cost a couple turns of work, but no big loss as we can't mine or irrigate yet anyway). With so much food, will lean toward building regular over hardy settlers.

Any other thoughts?
 
I concur with the good Doc on this one.
If the spot is open I would be interested, but I might be a part timer. As Bed_head knows from my days on ScoutC, my time to play varies greatly.
For tech path, immeadiately try to get a 2nd teir tech if you can, otherwise beeline for dynasticism?
From there on, I have found that the goal is to quickly tech to a nice fast offensive unit, do a quick war and trim an opponent. Rinse and Repeat ad nauseum. Let the AI do the building. Humans should focus more on production boosts and Military.
RaR has turned me from an ardent builder to a rabid warmonger.
 
Thx Doc, sounds like a plan.

For the fruits of a serious abuse of this plan, check Moscow in the attached save.

Got all the way to Construction from huts.

:mischief:

(Huge pangaea, extended, I was the only EXP civ). Was trying to see just how much tourism one city could crank out. How'd I do?

This was the last save under 500K (how do you upload bigger files?). By the 1700s, had seven sources of tourism with over 10 commerce each and all the sci boosters.

:crazyeye:

Anyway, prolly won't be able to do quite that much this game, but would enjoy a discussion of some tourism options in the upcoming turns. OTOH, as a militaristic civ, another strategy may be preferable. Along that line, before we get the patented turn 60 "you've wasted half a trait" message from Doc, what about an early champ rush? Too many defenders on DG?
 
OK, had a spare half hour, so decided to get started. As I said, this is my first SG, so I want to be careful. Decided to wait to pop the hut with a scout to increase chances of good things popping (and to get the worker to work faster) and this is what happened. (BTW, how do you do screen shots?)

:D

Does this make an early rush a better or worse idea? Should I go to the coast, or start another hill city with FP/river access?

Discuss. I'll be back in a few hours.
 
I would head to the coast and build on the river hill 2 spaces away from where the tribe now stands. I really like the early coastal city, as we can send out some canoes or something similar to make more contacts. With the early expansion we might be able to leverage more science and trading oppurtunities.
 
How do I just show it in the text of the message, BTW?
 

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agree to settle at coast on hill. start to build champs as well
 
romeo, nice to have you. Coastal hill city looks good to me, and it looks like we are off to a nice start.

If we find a weak, non-MIL neighbor, go ahead and crank out a few and we'll see what we can do.
 
just a question for DocT. what are the starting units for AI's at this level at RaR? same as for C3C?
 
My thought was settling (temp city - to be moved when Capital needs the tile, prolly around crop rotation time) on river hill S,SW of Capital to use flood plain and alternate on scouts and workers while capital builds champs and settlers. Coastal cities ain't so hot in despo, harbors are no help. I'll be continuing in about three hours, so hope to hear from Doc.

BTW, how many turns do I play?
 
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