Turn Log (I doubt they'll all be this detailed, but I enjoy reading others that are, and I'm still new at this

):
4000BC: Hill cities give 2 shields under chiefdom, so we will be a hill-dwelling people, preferably hills along this nice river. Move NE, N to settle next turn. Nothing of interest revealed we Japanese arent too hot at spotting good resources.
3975 BC: Kyoto founded, worker decides to let first scout pop the hut. He heads to road the Oasis. Our workers already know how to build roads! What precocious civilization!
Scout in 4 at 2 spt (the governor is apparently the beneficiary of some periodic kickbacks, or something), set research on Masonry; it will be known by two other civs, but we cant count on meeting them in the time we will need it. Counting on hutting it is a little bit of a long shot.
3850 BC: (see previous screenshot) Our scout prevails upon a small nearby settlement to join our fledgling band. And a hardy clan they are! Despite advice to head for the coasts, the 3 fpt floodplains beckon, and Osaka is settled on another river hill S, SW of Kyoto. All production set to scouts! We need to see the world and meet new folks. HardyClanSan our glorious scout heads down the mountain ridge to the SW.
A few turns of playing with lux rates, and then
3700 BC: Scout #2 heading north finds he of the ridiculously cheap horsies, the Aztecs. They are up Boatbuilding. We trade them 1 gpt for 18 gold in hopes of deterring the jags, and switch citizens to the hills and production to a TG and a champ. So much for friendly huts.
3675 BC: Wait, theres one more hut in range before the Tribal Guard comes to start intimidating potentially friendly huts, and
HardyClanSan is once again true to his name. Shinto power is strong, and an Aryan tribe begs to join the mighty Japanese.

We deign even to accept those of blond hair and blue eyes, though they will certainly be quickly put to work to serve our heavenly Emperor. Who needs 6fpt Oases, when youve got HardyClanSan?
3650 BC: Well, maybe now we can have a coastal city. The Aryan tribe scouts the coast, and finds a friendly seal lolling next a hill. This will do. Tribal guard comes in and lux goes down, citizens return to the floodplains, as the Aztec spear heads back north. Three scouts in the field. Champ next turn for Osaka.
3625 BC: Tokyo founded on west coast, popping the hut next door to give us Boatbuilding. Canoes really are possibly the most pathetic unit ever, so harbor construction begins. Seals like harbors.
3600BC: Scout pops hut in Aztec lands, unfortunately no jag-killers are released, but we get 25 gold. Bout time we got some gold from those lousy huts!
3575BC: First jag sighted in northern lands. Barb moves to defend hut in south, and scout moves away to the west without popping.
3550BC: Contact with Incas in South. We trade Rit and Boat for Masonry and 20 gold. So my choice of Masonry didnt pan out after all. Oh well. Something had to go wrong! Kyoto switched to Worker Housing in 9. Now what to research? This is a really strange set of civs! Well, I know my neighbors will both be going whole hog for Scrape Mining, and nobody starts with Pottery, and it is a prereq for Dyn, so Pottery it is. Might want one of those granary things at some point. Hopefully our scouts can find the other techs, and some other civs.
3525BC: Incas settle next to scout.
3500BC: Oops, accidently encroach on Aztec lands. Champ built in Osaka. Well, thats about my best start ever on RandR.
Need to get a couple workers built. And get Kyoto going on some settlers. Let the harbor finish in Tokyo it will make the Seal produce 3 fpt.