- Joined
- Aug 15, 2001
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I mention this only because of LK94 and a junk city that killed rank corruption for almost every large city. In addition, take a look at Bez1 and Leicester being shoehorned in near 500 AD.Bezhukov said:"Above all I refuse to squeeze cities in later that push our developed cities down in rank corruption."
Of course, this is the opposite of the course of action I suggest.
Well let's make sure these arguments are settled on the dot maps. Otherwise, we will be real trouble this game.Bezhukov said:My high difficulty-level approach since Civ I has been to make sure my tiles are worked, so you'll need arguments to change my mind, not just edicts - this is not an LK game!
I am beginning to wonder if our play styles are incompatible. This is starting to smell like ICS. I don't care if ICS is really powerful or not. I consider ICS an exploitive play style and simply won't play it.Bezhukov said:Look, I've had very good results with using 1-3 high-shield low-pop cities to produce units while my main cities focus on producing a crushing economic advantage.
Once again I will stress the need for dot maps or this game will be a mess.
Unfortunately with RaR delaying the availability of barracks so long I have to agree with you on this one. My only request is once barracks are available that we stop produce regulars.Bezhukov said:As for the preference for vet units, if we play a MIL civ, this is just not realistic, as our advantage comes at a time when barracks will not be widely available.