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Bede03: Rodina Rising: Civ3v1.29-Honorable Diety

Discussion in 'Civ3 - Succession Games' started by Bede, Oct 14, 2004.

  1. RowAndLive

    RowAndLive RAMMING SPEED!

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    Thanks all,
    She came through OK, but is still out of commission until tomorrow, so I'm playing solo parentis tonight.
     
  2. Sir Bugsy

    Sir Bugsy Civ.D.

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    Pre-flight – 150 BC – Dig out my Czarina outfit and go in drag. I figure we’re going to need HBR if we’re going to go to war with England. Those chariots just aren’t going to cut it. I use the Charis trick and drop both sliders to 0% to see what Monty will deal for HBR. We can get it for 4gpt, 35g & WM. I run min science while I collect some cash for upgrades.

    IBT – Watch Monty sail two galleys to our north.
    Minsk: sword=>sword

    1. 130 BC – Manipulate the slider and some specialists to get more cash.

    IBT – St Pete’s: sword=>sword

    2. 110 BC – Upgrade our first horse. I think ten swords and four horses should be enough for a campaign against Elizabeth.

    IBT – Smolensk: sword=>sword
    Sevastopol: temple=>sword

    3. 90 BC –

    IBT – St Pete, Minsk: sword=>sword

    4. 70 BC – Upgrade another chariot.

    IBT – Three Shocks: temple=>sword

    5. 50 BC – Build a road to the front.

    IBT – St Pete: sword=>sword

    6. 30 BC – Upgrade another horse.

    IBT – Watch the Aztecs sail about and…

    Our scout is taken out and several warriors march into our lands. :lol:
    Minsk, Smolensk: sword=>sword

    7. 10 BC – I spy an English knight of the Round Table in Hastings. :eek: Some nice war happies kick in.

    IBT – Defeat a warrior at Moscow. Two knights approach. An English Galley sets sail.
    St Pete, Sevastopol: sword=>sword

    8. 10 AD – Move a stack of seven swords and two horsemen to the mountain next to Hastings. Divert some units towards Moscow to deal with the knights.

    IBT – A knight is dropped off on our east coast. A second English galley starts up the west coast.
    Three Shocks: sword=>sword

    9. 30 AD – Lose a sword killing the knight in our backyard. Kill two spears in our jungle.

    @Hastings – Lose two swords killing the four defending spears and capture the city.

    IBT – The English are in retreat, probably maneuvering to assault Hastings. A second galley starts up the west coast.
    St Pete, Minsk: sword=>sword
    Odessa: horse=>horse

    10. 50 AD – Maneuvering and healing.

    After action: Here is a Sitrep of the front:

    I would gather a few more units in Hastings and then press on towards Dover. Expect at least four defenders in Dover, plus a decent counterattack. There are presently five swords and two horsemen in Hastings. You will probably need another three or four to march on Dover and leave a decent garrison in Hastings.

    Here is our most vulnerable area, our SW coast.


    Where I have drawn the red lines are all potential landing spots that we can’t defend very well. I have some units moving there. I would build roads and clear the jungle so that we have some nice killing zones. When we can afford it, we should position a unit on the two coastal mountains. Everywhere else we have a nice zone defense in place.

    Please note that my daytime internet access is going to be very limited due to workload over the next few months. I will attempt to be here as much as possible, but please don’t count on me. Likewise, I may have to reduce the number of SGs I’m playing in, but that may not be for a while.

    Save: http://www.civfanatics.net/uploads8/Bede3,50AD.SAV
     
  3. Bede

    Bede Deity

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    Roster check:
    Bede - UP
    Ankka - on deck
    denyd
    RowandLive
    Sir Bugsy

    Got it. Play tomorrow night (Saturday)
     
  4. Bede

    Bede Deity

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    Lions and tigers and bears, oh boy.

    Pull spears onto the mountains at Hastings to deny the high ground to approaching English warriors and a knight.

    I can buy Map Making from the Aztec for 182g (9gpt +2). With what we have invested so far it is not a bad deal, so done. And I can buy Masonry for another 5gpt (100). THen hire a tax man and a scientist in St Petersburg and drop the entertainment budget to zero with research set to Mathematics.

    90AD

    Tactics at Hastings worked a treat. English atacking force exposed itself on the grassland and got chewed. One knight died, another retreated, and five more miscellaneous units died to combined swords and horses. Despite the carnage Lizzie won't talk.

    Lizzie gets her revenge by gnawing on the garrison at Kiev, we lose a spear and a sword.

    She lands a warrior and a spear at Hastings.

    110AD
    Garrison at Hastings deals with approaching spears and a sword leaving two warriors on the attack with no defenders. The English knights have retreated into the jungle east of Kiev.

    110-120
    Hanging on at Hastings. Elite sword kills conscript Anglo-Saxon warrior but no MGL.

    130AD
    Elizabeth will give up Mathematics and 6g+5gpt for a Peace Treaty and she has at least one pike in the garrison at Dover...Not wanting to beat swords to death against pikes without cats... Done. Buy Montezuma's Territory map for 2gpt. Start galleys on both coasts. And our miserable citizens celebrate the arrival of peace by throwing garbage on the streets and holding demonstrations.

    And in 150AD our first galley sets sail to the south.

    In 150AD the Americans build SunT.

    In 210AD the Aztecs start Copernicus's Observatory.

    From 210 to 250 build workers at St Pete and 3 Shocks to get the jungle cleared in the south.

    Sailing four galleys, two on each coast trying to find a sea lane. Smolensk finishes its harbor next and sned all the citizens fishing for an income kicker, giving the shield producing tiles to 3 Shocks. Stll can't buy maps or contacts.


    Roster check:
    Ankka - up
    denyd - on deck
    RowandLive - hope all is well at home. best wishes to the missus.
    Sir Bugsy - work load is increasing, play time is decreasing, don't forget to have a beer.
    Bede - blessed are the peacemakers, I guess.

    Hajime - on waivers till heard from
     
  5. Sir Bugsy

    Sir Bugsy Civ.D.

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    :beer: Here's beer for handling that little furball! Well Done!!
     
  6. Ankka

    Ankka Deity

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    Got it, I think I might get this today. Gotta love vanilla.

    SO I guess just getting some more army and infra up will do good to us... and finding someone else? Some galeys would propably be good.
     
  7. Ankka

    Ankka Deity

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    Early: 3 Shocks starts producing cats every 2 turns. So does St Pete.

    Middle: Minsk starts building horses every 3 turns. We are kicked from Lizzy's land to a situation some turns backwards.
    Sistine's is built in Babylonia. :eek:

    English start and complete Copernicus' on the same IBT. Not the same as the Sistine's was built, though, but a few turns later... Still quite a tech pace.

    Late: Kicked for second time. Still no deals nor new land. We are running a decifit way too much. Luckily we're getting some pt back in just a few turns.

    We are starting to have some military again, cats and horses. Another assault on England is vital now.


    Good luck to next better player. We must attack now or we'll face cavalries soon.
     
  8. Sir Bugsy

    Sir Bugsy Civ.D.

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    Just make sure the peace treaty has expired. If Lizzy asks to extend it, say no and stand by.
     
  9. denyd

    denyd Emperor

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    Looks like I'm up in this one and war should be breaking out in about 5 or 6 turns. I'll take a look at where the vunerable targets are (on both sides) and reinforce our defenses and setup our offense for the beginning of Russia vs England round 2. I probably won't be able to play until Monday night, so if someone else wants to jump in between here and Monday 9pm PDT, go ahead.
     
  10. denyd

    denyd Emperor

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    Turn Log 3

    Turn 0 – 350 AD – So here we are 32g and –12gpt – Disband a regular warrior – Sell TM to Aztecs for 1g – 4 more turns of peace with England

    IBT: Watch a couple of English Knights run around – Three Shocks Catapult->Swordsman – Minsk Horseman->Swordsman

    Turn 1 – 360 AD - Disband a regular warrior – continue to move troops to the front – GPT deal has ended and we are now at 22g w/ +2gpt

    IBT: Sevastapol harbor->swordsman – Vladivostok worker->barracks – English start Leo’s

    Turn 2 – 370 AD - Start a galley on a suicide run westward – continue moving troops to the front – 2 more turns on peace deal and 5 more on a 5gpt deal with England

    IBT: St. Petersburg Swordsman-Swordsman – Smolensk Swordsman->Swordsman

    Turn 3 – 380 AD – Galley starts eastward suicide run – Westward galley survives and keeps moving – 1 more turn on peace deal

    IBT: Spot a purple border with east bound galley – Three Shocks Swordsman->Swordsman – Kiev walls->Archer – Minsk Swordsman->Swordsman –Westbound galley sinks

    Turn 4 – 390 AD – Eastbound galley reaches Iroquois coast – Trade TM to Iroquois for TM + 1g – Peace deal is now turn by turn

    IBT: Apologize to Hiawatha for trespassing – Renew peace with England (I want to finish contacting the eastern tribes and our galley is surrounded by 2 English galleys and we have a galley in English waters, which would ruin our rep) – England breaks the deal and declares war on us and sinks our galley – St. Petersburg spearman->Swordsman - Sverdlovsk Harbor->Swordsman

    Turn 5 – 400 AD – Cats go 2 for 9 on as exposed Knight – Elite Sword (2/5) kills Knight – Vet Horseman loses to Vet Knight (2/4) – Vet Horseman (3/4) kills Vet Knight – 6 English Knights approach Kiev

    IBT: Elite Sword loses to Reg Knight (1/3) – Vet Knight (1/4) kills Vet Spear in Kiev - Vet LB (2/4) chases Vet Horse

    Turn 6 – 410 AD – Cats got 3 for 8 to redline 3 knights – Elite Sword (5/5) kills Reg Knight – Elite Horse (3/5) kills Vet Knight – Vet Horse (3/4) kills Vet Knight – Pillage English Horses by Reading – Vet Horse (4/4) kills Vet LB

    IBT: Vet Knight (2/4) kills Vet Horse – Reg Knight (1/3) kills Vet Horse – Vet Knight (1/4) kills Vet Sword in Kiev – Three Shocks swordsman->swordsman – Minsk Swordsman->Swordsman – Sevastapol Swordsman->Swordsman

    Turn 7 – 420 AD – Cats go 5 for 10 on exposed knights – Vet Horse loses to Vet Knight (1/4) = Vet Sword kills Vet Knight – Vet Horse (4/4) kills Vet Knight – Elite Sword (4/5) chases Vet Knight – Vet Horse (4/5) kills Vet Knight and promotes – Vet Warrior loses to Vet LB (1/4)

    IBT: Vet Sword loses to Vet Knight (1/4) – Vet Spear (3/4) defends against Vet Knight – Vet Spear chases Vet Knight (1/4) – St. Petersburg Swordsman->Swordsman – Smolensk Swordsman-Horseman – Odessa Harbor->Horseman – Yakutsk Harbor->Barracks

    Turn 8 – 430 AD – Elite Horseman (4/5) kills Vet Knight – Vet Horseman (4/4) kills Vet Knight – Elite Sword (4/5) kills Reg pike – Vet Sword (3/4) kills Vet Knight – Elite Horse (5/5) kills Reg Warrior – Swordsman pillages mine on Reading – For those interested when my turn set started we were average with England on Military, now we are strong

    IBT: Not much, just a galley approaching Novgorod & a Sword & LB duo heading for Kiev –

    Turn 9 – 440 AD – This is a healing troops as no English troops are in our lands – At Reading Vet Sword (4/4) kills Reg Spear

    IBT: At Reading Reg LB (2/3) kills our Vet Sword – A knight joins the foot troops heading to Kiev = Three Shocks Sword->Sword – St Petersburg Sword->Sword – Minsk Sword->Sword

    Turn 10 – 450 AD – All units will 100% healthy for next player – no enemies on our land at the moment

    Not much to say, we are falling farther behind on tech, but I think the English may be spent, it’s probably time to start on the offensive. Dover is probably ripe for the taking, but pikes will present a challenge.

    PS: Best wishes to Mrs R&L for a speedy recovery
     
  11. Bede

    Bede Deity

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    Nice.

    Roster check:
    RowandLive - up
    Sir Bugsy - on deck
    Bede
    Ankka
    denyd
     
  12. RowAndLive

    RowAndLive RAMMING SPEED!

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    Thanks for all the wishes on Mrs. R&L, other thn follow-ups, she seems to be through the acute part, and on to a meds regimen.

    I need to finish SGoTM4 tonight, and so can play this tomorrow night.
     
  13. RowAndLive

    RowAndLive RAMMING SPEED!

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    Sorry. With RL, it looks like I won't get this until Friday or Sunday. Please skip until next round.
     
  14. Sir Bugsy

    Sir Bugsy Civ.D.

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    OK, I have it. I should have it up by Friday night at the latest.
     
  15. Sir Bugsy

    Sir Bugsy Civ.D.

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    I have it halfway played. No big news, just fighting, and fighting, and fighting.
     
  16. Hajime

    Hajime Warlord

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    I'll be back shortly - RL stuff should be finished soon - can you slot me in after R&L? ;)
     
  17. Sir Bugsy

    Sir Bugsy Civ.D.

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    Pre-flight – 450 AD – Well of course we’re at war again with England. Wake up and move some troops towards Hastings. I’ll attack Dover first.

    IBT – England drags the Aztecs into the war against us.

    1. 460 AD – Start a five unit march on Dover.

    IBT – Elizabeth wants us to pay for peace. HA! Your mother is a hamster and your father smells of elderberries!
    Not a good RNG. Lose a spear in Moscow, a sword out of our Dover force, and a spear at Hastings. Perhaps I shouldn’t insult her.
    St Pete, Sevestopol: sword=>sword

    2. 470 AD – Kills: two knights, an LB

    IBT – Kill a LB, lose two swords.
    Three Shocks, Minsk< Sverdlovsk: sword=>sword
    Smolensk: horse=>sword
    The English start Smiths. Yes we are far behind.

    3. 480 AD – Retreat three horses at Dover, don’t even make a dent.

    IBT – Lose a sword and a LB
    St Pete: sword=>sword

    4. 490 AD – Lose a sword killing a pike at Moscow. Try a suicide galley to make the other contacts.

    IBT – Kill a knight at Hastings
    Odessa: horse=>sword

    5. 500 AD – The galley survives, so we’ll have a new contact next turn. Kill a LB.

    IBT – A knight is dropped off in our backyard. Lose a sword.
    Three Shocks, St Pete, Minsk: sword=>sword

    6. 510 AD – Lose a sword killing a LB. Meet Babylon. Hammy is furious with us. Why is Hammy furious with us? We pretty much can’t execute any trades. Of note: Hammy has a city named Philadelphia.
    Kill the knight in our backyard.

    IBT – Lose a warrior at Kiev.
    Sevastopol: sword=>sword

    7. 520 AD – Kill the knight at Kiev. Clear some jungle. The price for peace keeps going up.

    IBT – England pulls the Iroquois into the dogpile on us.
    St Pete, Smolensk: sword=>sword
    Yakutsk: barracks=>sword
    Aztecs build Bach’s.

    8. 530 AD – Kills: 2 pikes, LB
    Lost: sword And the cost of peace climbs higher.

    IBT – Lose two spears at Hastings.
    Three Shocks, Minsk: sword=>sword

    9. 540 - @ Hastings – Kill two knights and …

    Build a sword army and send it towards the English core for some pillaging.

    IBT – Monty wants us to pay him 20G for peace. Just to reduce the dogpile, I agree.
    A sword is dropped off in our backyard and the knights go around our army.
    St Pete, Odessa: sword=>sword
    Novgorod: temple=>harbor

    10. 550 AD – Kill the sword in the backyard.

    After Action – Building up a force of swords in Hastings. You will probably need ten swords plus cats to march on Dover. Use the Army/horse task force to pillage like crazy in the English core. Target the iron and stay nearby. If we can cut down on the pike and knight production we can take some English cities.

    Save: http://www.civfanatics.net/uploads8/Bede3,550AD.SAV
     
  18. Bede

    Bede Deity

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    Nice turns, gents

    Roster check:
    Bede - up
    Ankka
    denyd
    RowandLive
    Hajime
    Sir Bugsy

    An age behind and fighting for our lives and honor.....what did we ever do to Lizzie?

    Got it. Will need full 48 to finish.
     
  19. Ankka

    Ankka Deity

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    Very nice job on getting us an army, Bugs.

    Just remember that this isn't C3C so the AI will attack it. But I guess we should be able to cut the iron. If we can, we have a chance. our chances go up a lot, as they won't get pike's or knights... hopefully not muskets either. Swords against muskets would be quite a killer.
     
  20. Bede

    Bede Deity

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    Bede03

    550AD
    Alles in ordnung.

    I count three English sources of iron, so our sword army will have to cut a wide swath through England.

    Send the citizens of SMolensk fishing to boost the cash flow and build a scout to add punch to the pillaging team.

    English knight kills a sword at Hastings.

    560AD
    March the army deeper into England and find muskets in the defense at York.

    Kill the English knight.

    Babylon joins the furball and starts Magellen's Voyage.

    580AD
    Marching further into England.

    English knight cuts the silk road south and 3 Shocks riots.

    Babylon starts Smith's after completing Leonardo's Workshop.

    590AD
    Lose a sword killing an English knight dropped off at Odessa.

    600AD
    I can get Code of Laws and 25g out of the Aztecs for Horses. Leave it on the table for a minute.

    610AD
    Since we are at war with everybody else but the Americans, whom we haven't met yet, take the deal but restructure it for the cash in his treasury 86g+4gpt. Use the xcash to raise the luxury tax until the silks are back on line, the hole is deeper but at least we have a larger ladder....

    continue the pillaging mission

    620AD
    Pillaging London

    Iroquois build Smith's.

    630AD
    Send every citizen in town with a harbor fishing to get back in the black.

    640AD
    Fishing and moving swords around. Pillaging London.

    650AD
    The price for peace keeps going down.

    We are holding our own both economically and militarily but not gaining anything.

    There is a force of three swords and a horseman heading to the English horses in the western marches south of Moscow. I can't pull enough force out of Hastings yet to make a march on Dover.

    All of the jungle is cleared at home!

    Roster check:
    Ankka - up
    denyd - on deck
    RowandLive
    Hajime
    Sir Bugsy
    Bede
     

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