beefing up units

Vietcong

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hello
im wondering what i chold do (mod) to make sertant units more usefull and cost efetive, like for ex. the tow unit cost more then mech. infantry :S..
paratroops seem a bit weak for ther price, same for modren ones..
the mongle uu is kinda lame, yet histrocly it was feared greatly, but its jsut a weaker knigh that cost 10 less shilds. so maby adding an extra atack point?.
allso the chariot and gurilla unit, what can be done to make them more usefull. any options?
 
I wonder if any adjustment is really needed. Most of the units you mention have a "special" attribute: TOW Inf have no strategic resource requirement, Paratroops can be dropped deep into enemy territory, the Keshik (Mongol UU) ignores mountain movement restrictions.


Ted
 
TedJackson said:
I wonder if any adjustment is really needed. Most of the units you mention have a "special" attribute: TOW Inf have no strategic resource requirement, Paratroops can be dropped deep into enemy territory, the Keshik (Mongol UU) ignores mountain movement restrictions.


Ted
yes, but offen the abilty to pass over monts and hills isent enofe unles ther are Many of them, paratroopers are prity weak, and can bearly stand up aginst a tank counter atack. but what about the charior??.. thay are a bit.. weak :S
 
BCLG100 said:
couldnt you just go into the civ editor and do it from there?
thats what im talkign aobut. im jsut asking how can i edete some units with out makeing it unbalanced
 
I would recommend:
chariot - 1/1/2 for 20 shields -- requires horses, wheeled
keshik - 4/2/2 for 60 shields -- ignore mountains and hills -- requires horses
guerilla - 6/6/1 with a 3/0/1 bombard for 90 shields
TOW infantry - 12/14/1 with a 6/0/1 bombard for 120 shields

paratrooper - hard to modify to effectiveness without overbalancing. What it really needs is a pillage or move after landing ability, but that can only be done by programmers.

Seriously, all of the units you've mentioned are reasonably capable and quite well balanced for their time and place. A few of us agree keshiks are a mid-tier UU (see http://forums.civfanatics.com/showthread.php?t=93880 ) and are already pretty well balanced (a 10 shield rebate *is* significant). Guerillas and TOW have defensive bombard as well as not requiring resources. I'd actually be more inclined to make them WEAKER rather than stronger - I don't think a no-resource unit should ever be as good or even better than one requiring resources.

Chariots are limited to a short period of time (one tech until they're obsolete), but they can and do serve a limited purpose. They're not meant to be an uber-attacker and modifying them is almost guaranteed to be a disaster. Maybe cutting the cost to 18 shields or something, but it would have to be very minor.

I don't know what to do about the paratrooper, but the rest of the units all have their time/place and significant value, as is.

My $.02,
Arathorn
 
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