This is something I created to see how varying the unit stats or HP in my mod would effect combat vs other units. It will list all the combinations from a 1hp 1 Attacker (e.g.- A 1hp Warrior) through a 6hp 24 Attacker (e.g.- A hypothetical super-elite modern armor).
It includes a sort function that sorts in probability of winning...
It is in a preliminary stage, as it was made for my own use, but it is very effective at determining which unit is superior in a given encounter. The relationship between HP and Attack value may surprise some...
For example, notice below that a 6hp Ancient Cavalry (3.2.2) is better than a 3hp Cavalry (6.3.3)...
It includes a sort function that sorts in probability of winning...
It is in a preliminary stage, as it was made for my own use, but it is very effective at determining which unit is superior in a given encounter. The relationship between HP and Attack value may surprise some...
For example, notice below that a 6hp Ancient Cavalry (3.2.2) is better than a 3hp Cavalry (6.3.3)...