Best Civ for Real Start Earth Map in VI

In the last TLS Earth game I was Cleo. On turn 1 Saladin had a settler and a couple of Warriors right next to my settler. I moved my warrior onto my settler expecting him to move, but he didn't. Turn 2 DOW him and grabbed the settler. On king level so actually wiped him out.

So essentially by end of turn 2 I had the eureka for writing, a free settler and one less civ to worry about. I normally wouldn't say Egypt is the best Civ for TSL Earth but in this situation getting Arabia as well, it was a pretty good start.
 
Good work @Victoria

I tried your approach today with a minor change. England seemed like a perfect religious start for me. I pulled a fast second city asap and befriended Norway with whales before he was thinking about sacking me. We actually became friends soon after I established a religion and he was amazed by my armada. The reason I decided to go religious was the Wats. With those I could get a little bit more science than I would have otherwise and it seemed to pay off, all tough it did of course delay my conquest a little bit. And with a religion I got one extra amenity for my cities, since all England has in the beginning is whales. Kongo was a pain and Aztecs had populated the whole continent of America. That was such an enjoyable game, somewhat reminded me of Colonization.
 
Yes! I loved colonization.
This map does seem to have some fun scenarios for England or whoever else wants to spread to the new world.

I just did a culture victory with Kongo with only 5 cities,,,, not enough cities and so ended up with about 20 useless GP but got to CV eventally at 281, way too slow. Will ramp up to 7 but have a half marathon tomorrow :(
 
I played Japan and got an easy science victory. I beelined for shipbuilding and took out the nearby CS. China was in the game, but Australia was not. So i settled pretty much all of Oceania and SE Asia. I kept a garrison of crossbows to defend against china then auto piloted to SV.
 
Japan is tough too. Even if you avoid having China on top of you, you still have to contend with the fact that Kyoto will never have much land to become a powerful capital.

I believe Japan is totally playable and could potentially be even better at it than England. Japan is all about sea warfare and he gets double adjacency bonuses. And on plus side, the Holy Site is half the cost so you can even fit in a religious victory possibility there. All tough the half cost harbors for England are pretty good too. I'll try Japan next.

EDIT: 3 tries now, actually it's harder to get a religion with Japan. Don't try it. Tried 1 city tactic and then 2 city tactic, both failed for me.
 
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When I build Holy Sites as Japan, it is never to get an early religion, oddly enough. I build them to take advantage of faith purchasing in a Domination game. And even then, I only ever build 1 or 2 of my own. The AI likes to build them, so capturing those cities just makes sense.
 
TheGreatSleepyOne - what turn did you get your science victory? I just played Australia and got a T335 science victory. I need to learn how to do it quicker. Had a lot of fun expanding through the Philippines.
 
On my Australia Science game on the official TSL Earth map, I am proud to say that I launched the final project on turn 289 or 290. I simply ignored industrial zones. My priority went to Campus and Commercial Districts/Harbors. I rarely built buildings, including granaries, except in my capital and spaceport city.

Spam campus research grants and make sure that you rush buy Stephanie Kwolek and Carl Sagan. Divert all trade routes to your spaceport city once you tech to rocketry. Build that spaceport as fast as possible. I also got the suzerain bonus from Hong Kong because it lets you finish research grants faster as well as the Earth Satellite and Moon Landing.
 
Just finished deity Japan dominance victory. It's totally doable just like with England. The Japan island can hold 2 cities. You should settle your capital on the silk and at the same time you will also find Seoul. So that means +1 culture and +2 science from the start, not bad! Religion was a bad option to go for, won't happen, went for harbours first instead. After that I build a campus to the capital and a commercial hub to the second city. The double adjacency bonuses from districts is awesome, I was getting +6 gold from well placed commercial hubs and +4 from harbours! I struggled a bit to get the first Admiral cause there were 2 other civs going for it. I missed the second one, don't know what happened, it was 100 points away from the closest civ getting it and suddenly it was gone. Someone bought it with faith or gold I guess. But that doesn't really matter cause you are getting +5 strength from shallow waters anyways.

The biggest problem I had was that there were no China, India or Australia. I had to take on Hong Kong and Seoul. Gilgamesh was the closest one to me and he had a city in the middle east. I needed to chill and wait for about 10 turns for frigates before I went for Kongo, then Germany who had the whole Europe for himself and I also build another fleet to take on Gilgamesh who had now settled Asia. I got battleships after I took their first cities so it was a breeze to Uruk, Aachen, Cairo, Tenochtitlan, Rio de Janeiro and Nidaros.

The one major thing that is different from playing England this way was that with Victoria, you could settle on any spec of never heard dirt you find and build the half cost harbour with very little production coming, but with the full price harbour on Japan you need to atleast have a couple of good production tiles where you settle.
 
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Bro! , are you feeling ok? You mean you played a game without religion? I never though I woukd see the day.

That harbour CZ adjacency gold is great and Japans shallow water bonus is.... Divine.
Japan should be better than England but starts with less land, its like they thought a lot about this map

The AI will buy GP so yes you have to be quick or rich sometimes but I tend to find any GA works, I want them primarily for their active ability.

So bro, you thought about upping your difficulty level and trying again? You can always include China in the advanced options.

I am really enjoying this map because it is set, you can discuss a strat and pretty much play the same game. A great way to collaborate.

Just got my third deity CV win as Kongo, I cannot get below 250 turns because there is always at least one AI seriously pushing culture now. Will try science perhaps. Kongo and Brazil both strong for science as well as Aus. But I do not have them.
 
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Nah I'm trying something as China now. Getting totally frustrated, I almost forgot how much the barbarians sucked since there were none to deal with Vic or Hojo. A camp spawned right next to me at the exact same turn I attacked Hong Kong, was gonna send a settler near those sheep over those desert hills close to Himalayas. There were no way that I could have caught that scout so now the camp is spawning horses. Almost dealt with them but Gilgamesh decided to settle Ur so now the Settler is useless. Guess I won't be going peacefully culture after all.
 

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Where did you position your spaceport amd on what level were you playing @TheGreatSleepyOne ?

I was playing on Emperor. I put my Spaceport city on the north west part of Australia. The spaceport itself was specifically one tile to the left of the 1 tile bay on the NE side. I may have forgot to mention that I also built Petra in my spaceport city because it had access to some desert hills and a lot of pasture adjacent desert.
 
Phew, my first deity cultural victory at turn 261 with China. Did a lot of mistakes there, can do a lot better next time. Overall China seems like a great starting location and potential for any victory type.. once you take out Gandhi and block Gilgamesh the world is open for you.
 

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Well done.
It helps a huge amount knowing the map, thats why I sometimes use scouts, it is a great strategy planner.
261 is a good turn number too, there are a few civs at deity that can cause a bit of a donestic tourism issue like Brazil, Russia and Kongo, their large culture gains slow down your win.

China is a great civ to play, that extra chop makes such a difference long term.

I got a deity science last night at turn 257 but like you say, so many things go wrong, I lost Petra with 2 turns left on the build, so annoying.
 
Fast science victory, did you do Kongo? I did not have Kongo, Brazil or Russia in this game so I was free to pick the great people as I pleased. Didn't know what I was doing half of the time anyways and grabbing those early wonders was probably a mistake, could have build theaters a lot earlier that way. But I was kinda surprised that I only needed to build 3 campuses early on to keep up in the science game.

Now I think I'll try religious victory with Norway, I dare you to try it! =D
 
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