Best national wonder combinations

Which is the best national wonder combo?

  • Ironworks + National Epic (great engineer farm, probably capital)

    Votes: 4 2.7%
  • Ironworks + National Park (production city without pollution)

    Votes: 3 2.0%
  • Ironworks + Oxford University (science and production city, definitely capital)

    Votes: 3 2.0%
  • Ironworks + Wall Street (production plus income, also capital)

    Votes: 1 0.7%
  • National Epic + National Park (to create GPPs without huge food stock)

    Votes: 17 11.5%
  • National Epic + Oxford University (great scientist farm, should be capital)

    Votes: 24 16.2%
  • National Epic + Wall Street (yields money and great people)

    Votes: 3 2.0%
  • National Park + Oxford University (free specialist assisted science city)

    Votes: 2 1.4%
  • National Park + Wall Street (nice income when employing free specialists)

    Votes: 0 0.0%
  • Oxford University + Wall Street (decent capital, especially with bureaucracy)

    Votes: 9 6.1%
  • Heroic Epic + Ironworks (rapid military production)

    Votes: 16 10.8%
  • Heroic Epic + Moai Statues (early military production in coastal city)

    Votes: 6 4.1%
  • Heroic Epic + Red Cross (medical unit city)

    Votes: 3 2.0%
  • Heroic Epic + West Point (to create professional army quickly)

    Votes: 28 18.9%
  • Ironworks + Moai Statues (greatest production oriented city)

    Votes: 7 4.7%
  • Ironworks + Red Cross (production city with some military option)

    Votes: 0 0.0%
  • Ironworks + West Point (the same)

    Votes: 5 3.4%
  • Moai Statues + Red Cross (military city on archipelago map)

    Votes: 2 1.4%
  • Moai Statues + West Point (the same again)

    Votes: 2 1.4%
  • Red Cross + West Point (multiple free unit upgrades)

    Votes: 5 3.4%
  • Globe Theater + Hermitage (to maximize cultural output)

    Votes: 0 0.0%
  • Globe Theater + National Epic (great artist farm)

    Votes: 4 2.7%
  • Globe Theater + National Park (unlimited city growth, provided it has tons of food)

    Votes: 3 2.0%
  • Globe Theater + Red Cross (draft units without unhappiness)

    Votes: 0 0.0%
  • other

    Votes: 1 0.7%

  • Total voters
    148
Here's my National wonder map:


Amsterdam (early capitol city)
OxfordUniversity Scientist
RedCross Scientist



Nijmegen
Heroic Epic Artist



Gröningen
Great Lighthouse Merchant
NationalEpic Artist
WallStreet Merchant



Rotterdam
Oracle
MoiaStatues
Church of Nativity
Temple
Cathedral



Habsburg
Palace Byrocracy
IronWorks Engineer
Pentagon Engineer
Hoover Dam Engineer



Haarlem
GlobeTheatre Artist



Den Haag
Hermitage Artist



Antwerpen
NationalPark Scientist
ForbiddenPalace Spy




Maastricht
WestPoint Artist




Alkmaar
Mt.Rushmore Artist
 
Ironworks + National Epic all the way for me, I love getting great engineers :cool:
 
Ironworks + National Epic all the way for me, I love getting great engineers :cool:

I sometimes do this combo if the IW location (lots of forest, riverside) also has a lot of food (often the cap is ideal for this, except if you are spiritual and found a religion there, in which case you'd want to use the cap for Wall Street). If the IW location is food-poor, I'll specialize a separate city for just NE, the GP farm (sometimes an enemy cap with those ridiculous 4 fish seacoast starts).

HE and WP seem to be the most natural combo for me, and on most maps I find it helpful to pick a productive coastal city so it can also be the "Great Naval Academy" as well as max-output unit pump. (Once seafood is protected and shore bombardment is in place, switch to land units).

If the nearest holy city is far from the cap it has to either build a new Palace or if the existing cap is the GSS, pair it with FP, reduce the maintenance cost from shrine/corporation yields. Or go SP and it doesn't matter where FP gets built, and WS can be wherever.

Some national wonders I end up not building due to map conditions. If I had no trees or was forced to chop everything everywhere in an early war, I might forego the IW. If the whole map is food-poor there might not be any point to building GT.

If I'm Spiritual and can abuse civic changes, and have a good high-food GP farm, I'll throw GT in with it and during wars use it as a drafting farm. Some of those grassland floodplain locations in the Britain scenario (as the Merovingians) are just killer for the GT/NE combo. GT drafting in wartime, NE specialist abuse in peacetime.
 
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