Dhoomstriker
Girlie Builder
- Joined
- Aug 12, 2006
- Messages
- 13,474
Okay, I was mistaken, then. As far as I know, the BUG Mod disables some of the more radical Events. I thought that the Vedic Aryans was one of them. Apparently, that belief is wrong.Also, BUG mod has absolutely nothing to do with this event....
To be honest, how the "target City" effect works is still a mystery to me. So, I can't feasibly comment on how successful any patch attempts were, as I don't really know what they set out to accomplish.And you could still die. Aryans do some funny stuff with "target city", which is why they're still not "fixed" in 3.19 (I'm surprised you've yet to cite the changes to this event rule in recent patches that claimed to fix it but did not).
My UNDERSTANDING of what the patch attempted to do was to make it so that whoever "got" the Event was the first target, but to me, even if that fix works as I just described it, it isn't much of a "fix" at all.
I do think that the "Lemming-like" Mission that causes the Barb units to target a City and then leave it undefended is quite silly. That said, as others have alluded, it can offer a certain level of entertainment to (unfairly and unrealistically) waltz into an AI's City that was systematically captured and abandoned by the Barbs in this manner.
In my opinion, an important "fix" would be to change when the Event can happen. Of course, your claim seems to be that the Event shouldn't exist at all, which is also a fair approach to take (and was an approach that I thought that the BUG Mod had taken since I don't recall having seen this Event since I stopped playing non-Bug/BUFFY-Mod BtS games). But, if a fix were to happen in place of the Event being removed, I would be okay with seeing one of:
a) The Event being pushed to a later date, so that it doesn't have as much of a chance of instantly ruining your game beyond a realistic ability to recover from it
OR
b) Changing the Mission that the Barb units are given. For example, they could have a Mission that heavily prioritizes Pillaging. Certainly, such an Event would still be damaging. However, I believe that the Event would have a much smaller "suspend your beliefs" factor, as it would be far more realistic and believable within the context of the rest of the game's mechanics than the current effect of units which "Lemming" their way into a City and then keep moving on to the next City
I guess there is an element of AI personality involved, as well as the speed at which the AI has managed to expand. I have seen single-Archer and unescorted Settlers in many games, and while I admit that I play on a ton of different difficulties (that's the nature of playing a lot of Game of the Month games and Forum games), I would be surprised not to see the AIs pulling this gambit on Immortal and Deity levels.Not on immortal+ they don't. Windows with a single archer are incredibly rare...and the ability to actually attack them before they whip another one with a 1 move unit more rare still.
However, I will concede that the AIs on Immortal and Deity are far less likely to leave a City with only 1 Archer in it in the early-game timeframe that we are talking about, since the AIs start with so many free units and they have to "put them" somewhere. It's probably more when they expand to additional Cities that you'll see some AIs finessing 1-Archer Settler Parties or even defenderless Settler Parties, which will be at a point where you'd likely already be hit by an early Vedic Aryans Event.