I was all for the removal of transparent diplomacy modifiers, but that does *not* mean that I agree with the totally Opaque &-quite frankly-random seeming diplomatic system they've adopted for Civ5. It simply is the case that it *feels* like nothing you do actually matters. It would at least be nice if you got some kind of reminder of the things you've done for/to the AI, & some kind of idea of whether that's had a positive or negative influence on their view of you-*without* revealing the specific +/-. As it currently stands, the AI feels as random as it was in Civ3, which is *Not* a good thing!!!!
Agreed.
Sorry - but in IV, "friendships" meant something... Did religion form too large a role in that "friendship"? Perhaps... but that doesn't change the fact that, even setting aside religion, if you consistently traded fairly with another AI -- perhaps tossed them a bit of help now and again -- you could develop long-term alliances or at least reliably peaceful coexistence with another Civ.
You cannot in V. Sign all of the pacts of cooperation you want. Sign pacts of secrecy and stick to them. Give that same civ advantageous trade deals.... Then - when they ask for help in war - agree to help them out and try razing a few cities of your common enemy.... Or worse - keep a captured city near your supposed ally.
You'll be at war before too long, with your 1500 year ally calling you the 'bloodthirsty one' because you ummmm.... entered the war he invited you into and helped win it.
Forget the showing of the details - fine - I couldn't care less about the +/- of relations expressed in numbers.
The IV AI could be reasoned with.
The V AI is simply a sociopath.
I'll take an addled, but reasonable AI over an addled sociopath AI any day of the week.