Best Way to Summon Hyborem (and Basium)

DuckAndCower

Warlord
Joined
Mar 7, 2008
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I'm thinking of playing as Infernals in my next game, or possibly the Mercurians. In earlier attempts, though, I always felt like I was beelining the AV techs inefficiently or something, and ended up giving up, since it was taking so long.

So, questions:

About how many turns should it take me to get the Infernals into play?

What's the best way of doing so?

Same for Mercurians.
 
The Sidar are the best choice for the mercurians. Buff your capital citys with shades and wonders, and this will be an awsome start.
 
I'm playing a game now (emporer) where I started as Sheiam (the male leader). Summoned Infernals at turn 200. May have been faster if I wasn't rushed early by the clan, thus stunting my groth abit.
 
I was thinking it might be better to use Os-Gabella as the Sheiam, since then you have a better chance of getting a Great Prophet and building the Stigmata of the Unborn (since she is Spiritual).
 
If you want to do it from the start, you can easily use WB to cheat and get Hyborem on turn one. Although he is kind of badly hobbled without some of the crucial techs if you start that early.

I think the Infernals are getting a boost in version .33 .
 
I semi-rushed Mercurians as Kurio, got it around turn 250 of an epic game. I waited until I almost finished researching Engineering so I could get CoaTS quickly, and used my Great Prophet farm city for the switch. Being able to get all of the prophet-built parts of the altar within 50-100 turns was awesomeness, especially since my city was 30+ pop and running Caste System for a dozen +3:hammers: +1:gold: +1:science: +2:culture: priests. Being able to essentially mass-produce angels with 14-16 free xp was nice too :D

Another way to do it early is Advanced Start. I think someone mentioned that ~5000 gold was enough to have 3-4 decent cities + Corruption of Spirit.
 
An aside for the Mercurians -- don't you want to build them in the capital city of the Order religion? Nice gold boost for that.
 
By "capital city" I assume you mean Holy City?

Building the mercurian gate in a holy city is probably a good idea. The holy city of the Empyrean would be better though. Its shrine lets you see all invisible units in your territory, and gives your disciple unnits +2 xp. The Mercurians should be using mostly disciple units, and getting them all the xp they can, and then killing them off so they return as angels.

Spirit Guide actually causes the angels created from confessor's deaths to start with half thier normal xp (the other half goes to a random unit). Thus, the Order isn't really the best religion for the Mercurians.
 
Spirit Guide actually causes the angels created from confessor's deaths to start with half thier normal xp (the other half goes to a random unit). Thus, the Order isn't really the best religion for the Mercurians.
I don't know, I find that it's quite useful for leveling angels 'by proxy' as it were, since priests really don't make the best of frontline combat units and are therefore rather difficult to level. In any case, the Altar of the Luonnatar is both incredibly easy to build and incredibly useful for the Mercurians.
 
Well, I managed to summon the Infernals relatively quickly. I was playing as the Scions of Patria (mod), and my two main cities were in desert and desert/tundra (odd terrain the PerfectWorld script came up with). I didn't realize that cities captured by the Infernals don't have demonic citizens, so the cities could hardly support any population. Also, I didn't realize that the Infernal worldspell requires Malovent Designs, which I hadn't researched before the switch (and Infernals are just awful at research, so I couldn't grab the AV holy city quick like I had planned. To top it all off, the Scions built Rosier before I could even take one of their cities, and I lost almost all my starting units attacking my old capital. :(

And then, after all that, the new patch helps out the Infernals considerably. But breaks saves in the process.

I think I'll give the Infernals another shot some time, but maybe I'll try the Mercurians out first. Just as soon as FF gets patched up to speed...
 
the patch makes infernals really strong. you don't need to cross-research anything with your host-civilization. first target should be the tech for conquest, getting +75g for every city gets you running for quite a hile
 
Oh, so I'm not the only one who finally decided to play a Hyborem game only to have them buffed in the next patch. Ah well, I just razed every city I came accross (except the AV holy city of course) and spammed settlers. Can't wait to try them out with the new improvements.
If you're having trouble teching with the infernals, cottage spam then raise a good number of evil cities, possibly your old ones. Should give you enough manes to get Dis able to work them. I think Dis was producing almost 1,500 research a turn a the end of my game. Crown+Scholarship+75 population is nice...
 
I have recently fallen in love with the Infernal civ actually, and I don't even have patch H yet. I find its often pointless trying to get Rosier as an AV civ will almost always get him before you, sometimes before you've even been summoned. I find it better to be-line for Mardero instead, and forget Rosier. Afterall, you don't really need him when you have Hyborem as a hero.

I find team games of good v evil civs area lot of fun for playing Hyborem and probably Basium too. However, bare in mind that as Hyborem you have no team, and will eventually have to destroy the evil team too if you're going for a conquest victory. Having team games also means that you don't have to go to war with other evil civs to get manes.

A tip is to try to spread the AV into good players cities before you attack them, that way you get a load of manes for razing the city.
 
I have recently fallen in love with the Infernal civ actually, and I don't even have patch H yet. I find its often pointless trying to get Rosier as an AV civ will almost always get him before you, sometimes before you've even been summoned. I find it better to be-line for Mardero instead, and forget Rosier. Afterall, you don't really need him when you have Hyborem as a hero.

I find team games of good v evil civs area lot of fun for playing Hyborem and probably Basium too. However, bare in mind that as Hyborem you have no team, and will eventually have to destroy the evil team too if you're going for a conquest victory. Having team games also means that you don't have to go to war with other evil civs to get manes.

A tip is to try to spread the AV into good players cities before you attack them, that way you get a load of manes for razing the city.

Of course, the most ironic way to play Hyborem, I think, is the way I play the Infernals. First, as any civ, usually the Sheaim, I summon the red demon to Erebus, and abandon my old civ. Then, I also abandon the Ashen Veil. Then, slowly working my way to Fanaticism, I 'corrupt' Basium to the side of the demons (who are essentially evil angels, when you think of it), culminating in him becoming my ally. Sometimes I'll play as Basium to stop myself DoWing on others so much. Others, I'll let the chaos continue.

Why this? Because it is very powerful. As Hyborem, when Basium declares war on AV civs, you can prepare for an influx of Manes. As Basium, when Hyborem declares war on Good civs, you recieve a number of Angels.

Of course, while smashing other civs to the ground, the AC goes up... ;)
 
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