Hi all,
At the moment I'm playing my first ever Emperor game. I'm doing quite well, I'm the largest Civ on an Archipelago map. However, because of the step-up in grade I focused on expansion and military, paying for techs and only paying minimal notice of culture.
Now however I'm fighting against another Civ, I have about 38 cities to their 10 or so, but a few of my cities are intermittently flipping to the other Civ as they have a significant culture lead on me (wouldn't surprise me if they had double mine).
I can't determine rhyme or reason for it too. One of the cities that flipped used to be theirs which is understandable, but another was a third party civ, not on their island and connected to my capital (although admittedly distant from it).
For the long-haul, I guess cash-rushing culture buildings will help empire-wide, but what is the best "defense" near my front with this other civ? I read somewhere courthouses help, should that be the first thing I rush in these frontier cities? Is there an ideal cash-rush bvuild order for cities I'm worried about?
I understand having troops in the city helps too, but do I need a sizeable presence in each city (risking losing them on a flip), or does one unit in each suffice (assuming diminishing returns for further units).
Lastly I guess, should the units specifically be strong defensive units, strong overall units, or does the strength not matter, merely the number of units?
Thanks in advance for all help and suggestions,
Butz. groucho
At the moment I'm playing my first ever Emperor game. I'm doing quite well, I'm the largest Civ on an Archipelago map. However, because of the step-up in grade I focused on expansion and military, paying for techs and only paying minimal notice of culture.
Now however I'm fighting against another Civ, I have about 38 cities to their 10 or so, but a few of my cities are intermittently flipping to the other Civ as they have a significant culture lead on me (wouldn't surprise me if they had double mine).
I can't determine rhyme or reason for it too. One of the cities that flipped used to be theirs which is understandable, but another was a third party civ, not on their island and connected to my capital (although admittedly distant from it).
For the long-haul, I guess cash-rushing culture buildings will help empire-wide, but what is the best "defense" near my front with this other civ? I read somewhere courthouses help, should that be the first thing I rush in these frontier cities? Is there an ideal cash-rush bvuild order for cities I'm worried about?
I understand having troops in the city helps too, but do I need a sizeable presence in each city (risking losing them on a flip), or does one unit in each suffice (assuming diminishing returns for further units).
Lastly I guess, should the units specifically be strong defensive units, strong overall units, or does the strength not matter, merely the number of units?
Thanks in advance for all help and suggestions,
Butz. groucho