I disagree. Would be strange to have Islam without a holy city
I also resolved the Islamic religion thing. Religion is now founded as soon as a city is founded, no need to wait for the end of turn. Also, Arabia starts with Islam as a State Religion.
Could the Islam Holy Shrine cost one hammer to build? There's no way the AI would fail to build it then. The human player might do something crazy like try to conquer Bizantiya and build it there, but convincing the AI to build the shrine and adhere to their favoured religion shouldn't be too difficult to do, even if it means getting creative to make it happen.
Rather elegant solution actually that should do the trick, he lost the ability to sack Sur on turn 1 with last changes as I recall so will at least start out muslim .. but the AI being AI who knows he may decide differently sometime later (after respawns).I also resolved the Islamic religion thing. Religion is now founded as soon as a city is founded, no need to wait for the end of turn. Also, Arabia starts with Islam as a State Religion.
When I play Byzantines I road the arabs starting position, kill everything except one horse archer on spawn and then the AI always capture Sour on the first turn. Will they still get the shrine? (They dont found Dimashq).
What do you mean by 1 hammer. In BtS the shrines can only be build by a Great Prophet. In RFCE the shrines are either pre-build or get build automatically in the holy city for the religion.
Maybe the Kingdom of Sicily is appropriate for this list.
A question on this: Is it possible to have let these civs have a UU? Or would it be to much to code?
I'm a little unsure about the way you implemented this:
First: This is rather national revolt mechanics right now, not minor civs.
If we want minor civs then they should be really minor nations then: give them at least own civ entry with name, color, flag, maybe even UU if appropriate.
Still unplayable, limited tech tree and no expansion, but an own identity, not just the usual independents...
Second: Isn't unstable stability for these provinces already represents this?
Because I don't really get it this way. These smaller civs will revolt against you, but if you conquer another normal, playable nation's territories, there will be nothing similar?
Why would say the Serbian territories be worse for Bulgaria than the Hungarian ones?
Bohemian territories worse for Poland than German ones?
Don't get me wrong, I'm not against this at all. It's a really good idea, and will add to gameplay if we implement it well.
But it's important that we make this national revolt mechanics handled everywhere in the same manner