Beta 12

Guys, is there any way to turn off Amber flashing? I tryed all 3 Graphic levels -- it just wont go away :dunno:

Yeah, I remember this problem came up earlier
Probably an issue in the amber's nif file, but don't know how to solve it :/
 
@3Miro: Did you see this post?
Sry if you did, but we posted at the same time yesterday night, so I wasn't sure

Found one more thing I wanted to ask when running through some of the python files
In RiseAndFAll.py, where you unreveal the tiles near the (32,0) tile, the line 1719 is:
#cover plots revealed by the lion

Doesn't removing animals mess up anything in these parts of the code?
iLion used to be the first unit in xmlconsts, with iP=0, and now that's the settler...
 
@3Miro: Did you see this post?
Sry if you did, but we posted at the same time yesterday night, so I wasn't sure

This is a deprecated comment. During the autorun, the player has a unit in (32,0). I guess Rhye originally used a lion, but later he switched it to a catapult. RFC and RFCE both use catapult (check RFCEBalance at the bottom setAutorunHack).

This is the purpose of the strange mountains in Africa. In RFC Rhye uses the ice in Antarctica (and if you play with the USA you can get in contact with some nations before you spawn). We had no place like that in Europe, so I made the artificial mountains.

There are three of those mountain pockets. One if for autorun, the second is used in the flip mechanics. The third was used by the merc code, but not anymore.
 
Yeah I remember those specific tiles are for the autorun
If animals are no longer used there (or anywhere in thy python or C++ calls), then there are no possible bugs fortunately :)
I just wasn't sure, and thought it's better to clear this.
Even you may have slipped over something - I do that all the time :crazyeye:
 
Even you may have slipped over something - I do that all the time :crazyeye:

What are you talking about, I slip all the time. It is just that I am usually the one fixing the bugs so you guys never find out. If I was able to write cleaner code, we would be having new Beta versions every week. :D
 
This is a deprecated comment. During the autorun, the player has a unit in (32,0). I guess Rhye originally used a lion, but later he switched it to a catapult. RFC and RFCE both use catapult (check RFCEBalance at the bottom setAutorunHack).

This is the purpose of the strange mountains in Africa. In RFC Rhye uses the ice in Antarctica (and if you play with the USA you can get in contact with some nations before you spawn). We had no place like that in Europe, so I made the artificial mountains.

There are three of those mountain pockets. One if for autorun, the second is used in the flip mechanics. The third was used by the merc code, but not anymore.

Wait, so there are certain mountains on the map which are necessary for some kind of vital game functions? Is this what those mountains in the south western Sahara are for?
 
Wait, so there are certain mountains on the map which are necessary for some kind of vital game functions? Is this what those mountains in the south western Sahara are for?

Yes, those 3 non-accessible tiles surrounded by mountain ranges were put there in order that these vital functions run smoothly
 
AFAIK those tiles could be anywhere
The only important thing is to prevent any normal units getting there
That's why it's in the Sahara and surrounded by mountains
 
@3Miro
Here is an autosave with the latest version (766)
It's a Lithuanian start's autorun, for me it crashes in 1182AD (6 turns from the save)

The game still crashes on most autoruns for me, usually somewhere between 1150-1200
I have absolutely no ideas left what could be the issue. No clues in the logs either, at least I didn't find any
I'm really curious if it's crashes for you too or not :dunno:
 
@3Miro
Here is an autosave with the latest version (766)
It's a Lithuanian start's autorun, for me it crashes in 1182AD (6 turns from the save)

The game still crashes on most autoruns for me, usually somewhere between 1150-1200
I have absolutely no ideas left what could be the issue. No clues in the logs either, at least I didn't find any
I'm really curious if it's crashes for you too or not :dunno:

I just tried it 5 times in a row, the game did not crash.

I am sure there is a bug somewhere in the C++ code (if the logs are empty, this is usually bad pointers in the C++), however, if I cannot replicate the crash, I cannot fix it.

Next time you see a crash, reload the savegame closest to the crash and lets hope we get something consistent.
 
I just tried it 5 times in a row, the game did not crash.

I am sure there is a bug somewhere in the C++ code (if the logs are empty, this is usually bad pointers in the C++), however, if I cannot replicate the crash, I cannot fix it.

Next time you see a crash, reload the savegame closest to the crash and lets hope we get something consistent.

Ehh, I was afraid of this
The crash for me is more or less consistent, always in 1182AD from that autosave
In other starts or even in different autosaves (reloading a much earlier one) the date of the crash may vary, but it appears during almost all my late autoruns (1100+).
On the other hand I never experienced anything like this during normal play
I really have no ideas :confused:
 
Ehh, I was afraid of this
The crash for me is more or less consistent, always in 1182AD from that autosave
In other starts or even in different autosaves (reloading a much earlier one) the date of the crash may vary, but it appears during almost all my late autoruns (1100+).
On the other hand I never experienced anything like this during normal play
I really have no ideas :confused:

Here is a shot in the dark. I changed the .dll, check to see if you can still get the crash and if so check the log folder. You should have another log file (***sdk.log) I need the last 4 - 5 lines of that file (it may be long).
 
This is the whole sdkDbg.txt after the crash. Using the autosave I posted
Code:
[67764.031]  Workaround Bugfix for CvSelectionGroup 
[67764.031]  FixingBug 
[67764.031]  Workaround Bugfix - FINISHED 
[67774.609]  Workaround Bugfix for CvSelectionGroup 
[67774.609]  FixingBug 
[67774.609]  Workaround Bugfix - FINISHED 
[67779.047]  Workaround Bugfix for CvSelectionGroup 
[67779.047]  FixingBug 
[67779.047]  Workaround Bugfix - FINISHED 
[67783.594]  Workaround Bugfix for CvSelectionGroup 
[67783.594]  FixingBug 
[67783.594]  Workaround Bugfix - FINISHED 
[67785.891]  Workaround Bugfix for CvSelectionGroup 
[67785.891]  FixingBug 
[67785.891]  Workaround Bugfix - FINISHED 
[67790.234]  Workaround Bugfix for CvSelectionGroup 
[67790.234]  FixingBug 
[67790.234]  Workaround Bugfix - FINISHED 
[67791.813]  Workaround Bugfix for CvSelectionGroup 
[67791.813]  FixingBug 
[67791.813]  Workaround Bugfix - FINISHED 
[67793.578]  Workaround Bugfix for CvSelectionGroup 
[67793.578]  FixingBug 
[67793.578]  Workaround Bugfix - FINISHED 
[67798.625]  Workaround Bugfix for CvSelectionGroup 
[67798.625]  FixingBug 
[67798.625]  Workaround Bugfix - FINISHED 
[67806.797]  Workaround Bugfix for CvSelectionGroup 
[67806.797]  FixingBug 
[67806.797]  Workaround Bugfix - FINISHED
So nothing helpful here either :(
Will try to test it on some more autoruns
 
So nothing helpful here either :(
Will try to test it on some more autoruns

It was a shot in the dark. At least we know that the bug in not there.

I will try to get something, hopefully tonight, but I cannot promise. This week is very busy at work, hopefully next week will be OK and I will be able to work.
 
It was a shot in the dark. At least we know that the bug in not there.

I will try to get something, hopefully tonight, but I cannot promise. This week is very busy at work, hopefully next week will be OK and I will be able to work.

No prob, in the meanwhile I try to test it some more
 
The pedia text of the Dutch says:

Spoiler :
The Eighty Years' War was sparked by Spanish religious oppression and an occupation by Spanish forces led by the Duke of Alba, during which over one thousand people were sentenced to death, including two prominent and popular Dutch nobles; these actions caused dissention among the Dutch people. In 1568 Willem, Prince of Orange, returned from a self-imposed exile (in order to avoid prosecution by the Duke of Alba) and led the uprising against the Spanish occupation.
The Dutch fight for independence can be seen as a war against religious oppression, with the Pacification of Ghent treaty being a written representation of this sentiment. Signed on November 8th, 1576 the document specified an alliance between the Dutch provinces, in which religious differences would be put aside for the purposes of expelling the Spanish and restoring local provincial control to the Netherlands.


I think that it's better to have the Dutch spawn in 1576 instead of 1580.
 
You mean this is the Dawn of Man text for the Dutch, right?
EDIT: Nevermind, I just realized you posted this because of the date
 
The pedia text of the Dutch says:

Spoiler :
The Eighty Years' War was sparked by Spanish religious oppression and an occupation by Spanish forces led by the Duke of Alba, during which over one thousand people were sentenced to death, including two prominent and popular Dutch nobles; these actions caused dissention among the Dutch people. In 1568 Willem, Prince of Orange, returned from a self-imposed exile (in order to avoid prosecution by the Duke of Alba) and led the uprising against the Spanish occupation.
The Dutch fight for independence can be seen as a war against religious oppression, with the Pacification of Ghent treaty being a written representation of this sentiment. Signed on November 8th, 1576 the document specified an alliance between the Dutch provinces, in which religious differences would be put aside for the purposes of expelling the Spanish and restoring local provincial control to the Netherlands.


I think that it's better to have the Dutch spawn in 1576 instead of 1580.

This is what I used:

The Act of Abjuration or Plakkaat van Verlatinghe was signed on 26 July 1581, and was the formal declaration of independence of the northern Low Countries from the Spanish king.

We can move it to 1576, it is only couple of turns anyway.
 
I didn't think of the Plakaat of Verlatinghe. So 1581 is fine. If we would change it to 1576, it made it easier for me to write a Dawn of Man. But it isn't neccessary.

Considering this, I changed my mind. 1581 Is better, because it is a formal declaration of indepence.
 
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