Tigranes
Armenian
- Joined
- Sep 11, 2008
- Messages
- 10,411
I know we've been here before and this was discussed sinse early Alpha's, but seriously -- what is the point of having extra papal State Civilization?
The institution of Pope can wonderfully do without special Civilization. One still can get messages about what pope is doing.
But in the present state the very existance of Papal State civilization is completely useless. It adds no twist to gameplay, rather it takes away from it. The control of Rome can be an exciting strategy for Human player, which is not far from real history. Byzantine Empire, France, HRE, Normans, Arabs, Austrians were able to get their troops inside the Rome but in our game we cannot. The only excitement for the human player is to be able to meet the Pope in person, while Papal State civilization remains completely inconsequential.
Even
If we want to keep Papal State civilization anyway than we either need to make it AI-only controlled heavily scripted very special Civ which should bug human player (Popes were often rivals for secular Rulers, demanding cash and preventing to change civics unless a new resource -- Investiture is bought from Rome), or make it a one-city-challenge-playable Civ with some exciting espionage-only UHVs. Here is just one set of possible Papal State UHV:
1. One idea I have is to make Cardinal as a new UU for Papal State who can act like a Great Spy inside catholic Nations -- Infiltrate him in London and send Spies (legates) to collect tithes (steal treasury) to meet certain UHV goal, for example -- collect 10K Gold in stolen(collected) money. Disable gifting money to fight the possible exploit of stealing gifted treasury.
2. Found and expand 2 Religious Corporations to certain number of cities.
3. Send Spies (legates) to influence civics, destroy Pagan shrines and close Protestant Churches, gift Religious Prosecutors, send missionaries, collaps Protestant Civs to ensure there are 10 Civs in Post Reformation Europe with (say) 20 Faith Points each.
The institution of Pope can wonderfully do without special Civilization. One still can get messages about what pope is doing.
But in the present state the very existance of Papal State civilization is completely useless. It adds no twist to gameplay, rather it takes away from it. The control of Rome can be an exciting strategy for Human player, which is not far from real history. Byzantine Empire, France, HRE, Normans, Arabs, Austrians were able to get their troops inside the Rome but in our game we cannot. The only excitement for the human player is to be able to meet the Pope in person, while Papal State civilization remains completely inconsequential.
Even
During the Renaissance, the papal territory expanded greatly, notably under Popes Alexander VI and Julius II. The Pope became one of Italy's most important secular rulers as well as the head of the Church, signing treaties with other sovereigns and fighting wars. In practice, though, most of the Papal States was still only nominally controlled by the Pope, and much of the territory was ruled by minor princes. Control was always contested; indeed it took until the 16th century for the Pope to have any genuine control over all his territories.
If we want to keep Papal State civilization anyway than we either need to make it AI-only controlled heavily scripted very special Civ which should bug human player (Popes were often rivals for secular Rulers, demanding cash and preventing to change civics unless a new resource -- Investiture is bought from Rome), or make it a one-city-challenge-playable Civ with some exciting espionage-only UHVs. Here is just one set of possible Papal State UHV:
1. One idea I have is to make Cardinal as a new UU for Papal State who can act like a Great Spy inside catholic Nations -- Infiltrate him in London and send Spies (legates) to collect tithes (steal treasury) to meet certain UHV goal, for example -- collect 10K Gold in stolen(collected) money. Disable gifting money to fight the possible exploit of stealing gifted treasury.
2. Found and expand 2 Religious Corporations to certain number of cities.
3. Send Spies (legates) to influence civics, destroy Pagan shrines and close Protestant Churches, gift Religious Prosecutors, send missionaries, collaps Protestant Civs to ensure there are 10 Civs in Post Reformation Europe with (say) 20 Faith Points each.