Finished today my Swedish game on Monarch. All the UHVs work properly but were not very exciting (see bellow more on this).
Employed unorthodox approach and conquered Barbarian Riga for the capital. AI built 3 cities around future Stockholm -- would be 4 weak cites instead of 3 strong ones (AI Sweden would get just that). Even with 4(!) plagues new rule about cottages made it profitable to invest in Towns. (my favorite improvement under Limited Monarchy).
Had a decisive war with Norse on land and a tie on sea, lost a lot of initial population to the sea blockade, but Norse lost too many cities upon the flip and stood little chance. They collapsed and I peacefully settled all the required land to complete 1st UHV. Russia declared on me after I captured barbarian Vilnius -- but I never saw any organized army and soon made a peace. Vilnius became my production city 1.5 times better than anything you could beef up in Sweden

. Most of my colonial empire was built here. The F9 Colony tub is absolutely rocks -- thanks sedna! You guyas should add SS to the front page for this mod -- describes a lot about this mod and has very professional touch! While we are on this: is there any way to add colony's founding date to the mouse over info

?
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Nobody else ever declared on me for the rest of the game (and this was aggressive AI!), so I was just waiting until my 2nd UHV kicks in and was trading with everybody and being a nice guy trying to complete tech tree, build all the available wonders and projects and engaging in non-stop piracy -- nice way to gain GGs during the peacetime. This SS probably belongs to: "Look what happened" thread: my GG promoted precious Captain Jack Sparrow lost to a pathetic Combat 1 Dutch Caravel with 99% winning odds

I can almost swear that BTS has a thing against the GG units -- they get killed more often then regular units under the same odds:
Poland was dead, Russia lost a war to Bulgaria and collapsed, and Germany was afraid of me. So I was focusing on my economy. AI built a useless city away from coast on the north of Sweden, it would never grow past population 5, but AI settled 2 GP there! So I decided to use it as my Wall Street city creating Medici Bank there and later building Amsterdam Beurs. It's a very nice touch not to make it a National Wonder! Btw, who can tell whats up with the difference in gold between mouse over info and regular city's gold info?
I really feel that National Epic should not be a National Wonder -- just like Amsterdam Beurs this would represent a certain "Europe's wonder" city (Florence) that historically offered the most Great People. Here is what a National Wonder can do to a unremarkable

city of Kalmar:
After my 2nd UHV kicked in I was so strong that nobody dared to declare, so I just took over all the independent Russian cities and sailed towards my 3rd UHV. Russia respawned, but me being Very Solid meant that she was limited to 3 cities in Siberia.
Overall the games runs very smooth, often Plagues really help with speed, had just one graphic memory crash even though I use minimal settings (must be some LH). Here are humble requests to improve few things about the balance and make the late games more exciting:
1. Please nerf Barbarians on Emperor. AI always frustrates me with stupidities, so I try to compensate with Emperor, but in RFCE this means
double barbarian stacks -- not only against human player but also against AI. So effectively AI becomes weaker on Emperor! Barbarians and Plague should somehow affect AI in lesser degree than human player -- we know how to minimize the impact of both -- AI does not! Also, Sassanid Persian Barbarians should not harass Arabia in 823 and would be nice for every Barbarian to have a tribe name and also have a named Barbarian Leader (GG)-- like in SoI...
2. Please nerf the "bad Bs" of this mod: Bulgaria and Burgundy. Bulgaria under Aggressive AI caused a collapse of 3 major civs: Byzantium, Ottomans and Muscovy, eventually expanding into Ukraine! Burgundy flipped French Lion and conquered Paris during the time of the 100 years war -- France collapsed and never respawned! As a matter of fact I never seen Burgundy collapsed and never seen
Second Bulgarian Empire. Turkey respawned and vassalized to UK.
3. Too much happiness in this mod. Way too much. Life was not a piece of cake in Middle Ages. There is never a need to use culture slider. Too many happiness resources and too many buildings. Who came up with the idea of Jewelers I wonder -- like all we need in late game is more happiness

! Health is much more balanced and nice, by the way

-- I was always shopping for more health. Lets make it that every 2 unhealthy faces create 1 unhappy face: "This city stinks

" (Wise man forgot about Sanitation in Europe more that in any other known civilized place on the planet Earth during that time!)
4. No passive 2nd UHV for Sweden please, especially when AI is not very smart and often dead! Never loose city should be replaced back to raze 7 Catholic
only cities. Most of the German cities have both Protestant and Catholic faiths -- trying to find a city with Catholic faith
only could prove to be challenging and fun. Otherwise even Spain OB and got pleased with me! This would represent 30 Year War much much better -- I was trading with Germany instead of pillaging her!
Karl XII goal should be changed to have 4 vassals in 1750 (Denmark, Poland, Saxony and Russia). Alexander of the North was not interested in annexing all those cities and provinces -- he wanted humiliation and capitulation of his enemies.
5. If it is codable -- please allow for Colonies to change hands -- to recreate things like Seven Years war.