Ahriman
Tyrant
Yes, this, exactly.My prediction is that this will lead to a net gain for the peaceful approach, where one wasn't needed.
To be clear, I think that the peaceful player should potentially be more profitable than the warmongering one. But my preference would be to reduce the warmongering income further, rather than raise the amount of gold in the game.
It also starts getting out of control on larger maps with more players, where you could easily have OB with 8+ other factions.
Also: if I have OB with 4 players, then aren't I actually getting more than a 10% bonus?
Assume that all 5 of us (A, B, C, D, E) have equal gold income.
If I get 2% of the combined income for each OB, then the combined income for each OB is 2X, so I am actually getting 0.04X per OB, so with 4 OBs I am getting 16% income bonus?
With 8 OBs I am getting 32% income bonus?
Which is much larger than a 32% increase in profits?
If you've coded it the way you model it here, then maybe you need to change the description:
"With mutual open borders, 2% of the combined gross gold income of both players adds to income per turn (income, not profit=income-expenses)."
You've also now made it a no-brainer to have open borders with every civ you encounter. It's just free money. Unlike DoF, there are no diplomatic downsides.