merijn_v1
Black Belt
You can just upload the files to sourceforge, no need to add them to the svn three (go to files and then upload). I will look into this tonight.
How do I upload those files without adding them to the SVN three?
You can just upload the files to sourceforge, no need to add them to the svn three (go to files and then upload). I will look into this tonight.
How do I upload those files without adding them to the SVN three?
I was playing Norse I failed the second UHV because I was being dumb and used a settler in Denmark and forgot all about Crimea and forgot to send Berserkers to Sicily. Anyway I had Iceland and i remembered someone saying something about Iceland becoming independent so I sent my archer to the far corner of Iceland out of the culture borders. When Spain spawned I guess a portal to Spain also spawned because my archer went from Iceland to Spain. Took me a while to realize where my archer in Iceland had gone and the archer appeared with all the Spanish units like he was one of them, but he was still mine.
Iberia for the Cordobans are now crawling with Mounted Sergeants, that feels wrong.
I am still at war with nations I have never met.
I took Spains capital early, then I razed their new capital and now they only have one city left but is still at stable!?!
Tanja always has that pagan shrine giving me the Shrine of Uppsala, feels ahistoric.
The text for the feudal law bonus only says "+20 from civic" in the city screen in small print.
yeah it seems to me like crossbows and all that (not archers) are a little overpowered for their time.
For instance I took a stack of 2 armored lancers and 2 longswordsman after 2 catapults had attacked the city for collatoral, and attacked Cordoba City which had 3 xbows each with medic and city defender and lost every single unit...
once trebuchets come things are a little bit better balanced because you can actually dent the crossbows first but then arbelestier come. then you play the waiting game for knights... then longbows come. It seems like there are brief windows where your offensive units can actually damage archers. I think the strength level isn't too bad but the +50% city defender base on top of the +25% vs heavy infantry and cavalry (which is only what spain starts with, in addition to others) plus the first strike and the city defender feat it is simple too high. Perhaps nerf the city defender to +25% on crossbows (maybe drop price by 10% to compensate). 5 str (+50% city, +25% vs heavy, +25% hills, +25% fortify, +20% city, hopefully 0% walls) = 12.25 str. Even an armored lancer can't take that down. It takes about 2 armored lancers for every crossbow, yet armored lancer cost 50% more.... so really its 3 times the production.
By the time you get arbelestier, the sieger can get trebs and knights somewhat soon. The problem is the arbelestier get +50% vs heavy, so the combined effect of heavy + city is 25% lower, but it still hurts. With only 6 strength though, you can actually counter them with knights.
But once you get knights, he's going to start getting longbows which are again difficult to take out. Perhaps knights could receive an ignore first strikes buff.
The text for the feudal law bonus only says "+20 from civic" in the city screen in small print.
Thanks, will include the fixed version in the next release.Don't know if someone reported this, but genoan UHV#3 seems bugged : I had open borders with about 15 other nations, and 1640 went without checking this UHV.
EDIT : this one works if you change the check in victory.py from :
if ( iCount >= 10 ):
pGenoa.setUHV( 1, 1 )
else:
pGenoa.setUHV( 1, 0 )
to :
if ( iCount >= 10 ):
pGenoa.setUHV( 2, 1 )
else:
pGenoa.setUHV( 2, 0 )
@ 3Miro
After revision 640, the game crashes whenever I load a game. I think there is something broken in that revision.
The problem was with the update to Barb.py The indentation got messed up and Python is very sensitive towards indentation. What editor are you using? I am using Geany:
http://www.geany.org/Download/Releases
I use just wordpad.