Beta 9 Talk

Testing this now as Netherlands.

I don't think the colonies victory check is working properly. I have built 3 colonies, 2 India Companies and I am building one more colony, when I win. Victory is coded and documented as requiring > 3 colonies. I can't find where getNumColonies lives, so I can't check this myself. I also can't upload a save file as there are website problems.

I also received an error informing me that I needed to insert my game disc, despite running the latest patch that means I don't need the disc, but I can't reproduce it and it might not be relevant to RFC anyway.
 
@ 3Miro

Could you make it when you hoover over a province and you press ctrl more like this? Especialy the colors that indicate how stable a province is would be nice.
 
I just finished a game as the Netherlands, and I'm not sure if the colonial victory condition is working either. It fired in my game with 4 colonies, but the only 3 I completed when it did were East Africa, Malaya and Indian Trade Port (is East India Company meant to count as a colonial project for victory?). All in all the Great Merchants UV actually seemed a bit easy, since you start with access to Organised Religion (+100% GP rate) and Apprenticeship (unlimited Merchants) I finished in 1706 (34 turns early) and could have popped another 3 Great Merchants before the end, and could have had more if I hadn't focused the early game on quickly grabbing colonial projects. A final thought: Is there a point to the second Dutch settler? Since Groningen flips to you and the rest is densely settled by then, it almost seemed like a mean joke to me. Since the Portuguese were reluctant to settle the Azores and Canaries I did it for them with nothing better to do with the extra settler.
 
http://edwardgaffney.com/files/Gustav Vasa AD-1522 Turn 311.CivBeyondSwordSave

Here is the save that causes a background prompt in Windows 7 64-bit OS. It happens during the end-of-turn period after you hit Enter. It wants me to insert the disc after the first two cities get plague that turn. Whenever this happens - and it has happened three times so far in my two games - the game seizes up and I have to turn my laptop to sleep and un-sleep to get back to Windows. In other words, it's a flaw. I haven't noticed it with other mods I have played recently, e.g. Planetfall. I can't find any relevant events in the logs.

EDIT: Also, in this game, have I already lost the 1600 UHV in 1534 somehow?
 
Ok just bit the bullet and tried playing lithuania. Gotta say, soo difficult.

I knew I had to take Poland quickly to get some decent cities unless someone else did things differently.(lithuanian cities start mediocre and have limited terrain ability)

Annoyingly I had to conquer that Riga or Tvanska or whatever that port city is. Then I went into Poland but oh crap 4 keshiks showed up at my northeastern city. Fortunately I had the free barb kills which helped. Then a polish armored knight nearly takes out the longswordsman I had only Minsk (I'm lucky he survived). The next turn 4 more keshiks showed up at Minsk!

Militarily it's a nightmare, maybe I just have to settle north and east and bide my time on Poland, but then I pretty much also have to conquer Moscow (to get Smolensk I will)

Also the culture goal, which is probably doable but on top of everything else it seems very overwhelming. Do GAs count for that?
 
In one of my previous games as the English, I failed the first UHV, because one tile of the required provinces was occupied with a Burgundian city. Burgundy offered to become a vassal. IMO, you should also get the required provinces when it's controlled by a vassal state.
 
For the Viking UHV, where is Vinland? Is it Reykjavik?
 
RFCEurope needs more violence, the Reformation is too jejune, it needs fanaticism. I propose that Catholic countries that reject the Reformation are given a choice, a) Cuius regio, eius religio getting a -1 with Catholic civilisations and a +2 with Protestant countries or b) celebrate the Catholic Reformation and get three Jesuits

a Jesuit would be Missionary that costs six times as much also requiring both a University and a Catholic Monastery; Jesuits have special powers
1) Spread religion, Jesuit can't move during the next turn
2) Inquest, Jesuit purges non-Catholic religions, can't move for the next two turns and produces whipping unhappiness
3) Found University, Jesuit is immobile for the next four turns and then makes a University (if still alive).
 
RFCEurope needs more violence, the Reformation is too jejune, it needs fanaticism. I propose that Catholic countries that reject the Reformation are given a choice, a) Cuius regio, eius religio getting a -1 with Catholic civilisations and a +2 with Protestant countries or b) celebrate the Catholic Reformation and get three Jesuits

a Jesuit would be Missionary that costs six times as much also requiring both a University and a Catholic Monastery; Jesuits have special powers
1) Spread religion, Jesuit can't move during the next turn
2) Inquest, Jesuit purges non-Catholic religions, can't move for the next two turns and produces whipping unhappiness
3) Found University, Jesuit is immobile for the next four turns and then makes a University (if still alive).

Hasn't this exact same post been made on other mod threads recently? Are you sure it is equally valid in all cases?
 
The Viking Vinland UHV condition is not working correctly. I finished it in 984, yet the UHV still reads not yet.

edit: Never mind it took a few turns to show up, but its there in 990.
 
Hasn't this exact same post been made on other mod threads recently? Are you sure it is equally valid in all cases?
No, a similar post was made in the DoC thread, but I adjusted it for RFC:E
 
I like the jesuit idea but I dont like the complications of having a jesuit unit.

Perhaps the 2 options could be:

Catholic Inquisition - +5 stability and +5 religious prosecutors. Great for a large civ or a civ that has issues with non state religion and where that little science bonus wouldn't do much to help UHV (Spain, Hungary, Austria, Venezia)

Jesuit Reformation - +10% science and great person bonus in all catholic cities. Great for a civ in which great people and science are important. This could also be a good way for an often catholic civ like Spain or France to get a little boost to its economy to snatch up those colonies.
 
This may have been asked before, so I apologize in advance...

For the Portugese UHV, it says "settle" Tetouan, yet there are 2 cities there. If I conquer them, does this accomplish settling Tetouan? Or do I need to raise the cities and build new?
 
A few notes from my Germany game...

1. Love the new tech system, levels of technology are much more realistic for the times...

2. Due to civic/tech combinations, workers are now busy throughout the game, replacing farms with towns, watermills and the like...

3. Tech bar has been 1-2 turns off consistantly...

4. Pope has called at least 7 defensive crusades for Spain, and they still haven't taken the whole of Iberia (in 1400) Cordoba's stability has wavered, but quickly recovered, will wait to see what happens this century...

5. Bulgaria is a superpower, and Byzantines were leading in everything until the spawn of the Ottomans

6. Lithiuania is a total non-entity...

7. Having trouble scoring vassals... Should I do some invading or just keep building my military? (was thinking I might take that northern Polish port, Slutsk is it?)

Anyway, keep up the great work, this mod just keeps getting better!
 
A few notes from my Germany game...

[...]
4. Pope has called at least 7 defensive crusades for Spain, and they still haven't taken the whole of Iberia (in 1400) Cordoba's stability has wavered, but quickly recovered, will wait to see what happens this century...

5. Bulgaria is a superpower, and Byzantines were leading in everything until the spawn of the Ottomans

6. Lithiuania is a total non-entity...

7. Having trouble scoring vassals... Should I do some invading or just keep building my military? (was thinking I might take that northern Polish port, Slutsk is it?)

Anyway, keep up the great work, this mod just keeps getting better!

4) In my current game as Austria, Spain had most of Iberia and Cordoba had already collapsed. Also in a game I started as Holland, Spain had taken most of Iberia, but couldn't take Cordoba, quite odd.
5)Bulgaria is quite powerful, but I think it's good to see someone keep the Byzzies in check.
6) Lithuania isn't so great.
7) Military is good, but it is required to have a city near them to vassalize them.
 
Just played a game as Austria - gotta say not my favorite team, they are kind of boring, would suck if it weren't were the sweet modifiers, and have a serious lack of health bonuses.

Anyway my question was about civics. I had feudal monarchy, religious law, apprenticeship, guilds, OR and vassalage. I thought apprentice + guilds and religious law + OR would make for a pretty stable system but it brought me from -3 to -14. UGH!

Can someone put up how exactly the civic system works? I'm still totally in the dark.

Also Venezia collapsed around 1430, not too early but they've always had collapsing issues
 
This mod sounds really cool, but may I ask how it differentiates itself from SoI?

I mean, besides obviously the graphics. The Province system is similar, and I just heard about the Faith Points system. Does the Faith Points system affect a civilization's stability?
 
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