Love the mod, but think there are some pretty big inaccuracies regarding Burgundy civ. There was in 843 a Kingdom of Burgundy based along the Rhone valley but it didn't last very long and didn't have much of a historical impact. The real Burgundians (including Philip the Good, who was well-chosen as the civ-leader) were the Valois-Burgundians who reigned 1366-1477. Both political entities lasted relatively short amounts of time, but the latter was far more important to European history.
For the game, Burgundy should be beefed up to weaken France and Germany and to play a part in their persistent squabbles and those with England also, but starting in 1366 (or maybe a bit earlier) rather than the very inaccurate 843, which is the year that the first Kingdom of Burgundy was incorporated into Lotharingia as a subservient duchy, rather than the founding of the second Kingdom of Burgundy which was in 933.
As a compromise the start date could be postponed until 1015 when the first Capetian Duke of Burgundy obtained the right to pass on the duchy to his heirs in perpetuity. No matter what, 843 is just too early for Burgundy.
I couldn't agree more. I've always had problems with how Burgundy is basically like a little crappy independent nation that only serves as a buffer between The French. and quick expansion of South Eastern France.
My main issue is that they usually get Dijon, Lyon, Marseilles, and thats it! (lately they've been better but still). Not sure what the settler maps are like anymore (still would love to see stuff about that) but they never get the belgium, luxembourg, strasbourg area, which historically during the hundred years war was their territory.
I like the idea that they play a brief (say 900-1400) role in the historical events and then taper out to a stronger France who then starts to boost into colonization and renaissance era research. Unfortunately they usually just vassalize and become a crappy pawn of other nations (not unlike Genoa, Venezia, Portugal, Hungary, and Poland). Something as late as 1360 just wouldnt work, sorry. How the game is set up currently is that they have to start somewhat early (before 1000 preferably) to get setup decently, improvements, city buildings, and research wise. 1015 could work very well, but right now the 834 date corresponds with the French due date (the ever development conflict between Charlemagne, the true "french", germany, HRE, and austria).
The main issue with the mod is it just can't represent the true dynamic course of events accurately. Example: plague takes ~50 years in game, took ~3 years in real life.
*I still think many of the later nations need research boosts, it's just unfair when you spawn as Portugal or Genoa and are already 4-6 techs behind larger more established nations.