BlueRenner
Warlord
- Joined
- Nov 9, 2001
- Messages
- 121
Okay, its over.
C'mon, Wastintime, I want to know. How did you beat me?
My strategy at the end was to regenerate like crazy until I got an absolutely beautiful start, defined as:
1) Marble within 2 border expansions
2) 3 High-food resources
3) Lots of Forests
4) Good River
5) First-or-second turn Worker
#5 was by far the limiting factor, but not nearly so rare as you might think. I'd regenerate for a half hour or so before it popped up. Then again, perhaps I'm just lucky.
After that, I had the following production goals, set in an "as fast as possible" mentality
1) Library (+2 scientists)
2) Chop Great Library
3) Chop Oracle, store it away for later
4) Chop National Epic
5) Chop University
6) Chop Oxford
7) Build Globe Theater (+2 scientists)
And after that I would grow like mad and build the Hanging Gardens if I felt I had time, followed by the Ironworks, followed by Apollo. Apollo was interrupted several times to build other structures as they became available, like the Factory and the Coal Plant.
My Tech Tree:
Agriculture -> Hunting? -> Writing -> Alphabet
-> (Masonry)
-> (Mysticism) -> (Polytheism) -> Literature
-> Code of Laws -> Civil Service -> Paper -> Education [Oracle]
-> Nationalism -> Constitution
-> Drama
-> Music
-> Currency
-> Astronomy
-> Printing Press
-> Steel
-> Economics -> Corporation
-> Scientific Method -> Biology -> Medicine
-> Physics
-> Rocketry
-> Steam Power -> Assembly Line
-> Refrigeration
-> Computers -> Genetics
-> Satelites -> Fiber Optics
-> Fission -> Liberalism [Fusion]
-> Robotics
-> Ecology
Specialists played a large role in my strategy. I would typically end up with 21 great people from city production, and despite having both the National Epic and the Globe Theater up, the 6 scientists would drown out their GPPs. I would typically get a single artist in a game, aside from the Musician. Engineers are favored over Scientists, and I switch them over as soon as the appropriate buildings are constructed.
- Bill
C'mon, Wastintime, I want to know. How did you beat me?
My strategy at the end was to regenerate like crazy until I got an absolutely beautiful start, defined as:
1) Marble within 2 border expansions
2) 3 High-food resources
3) Lots of Forests
4) Good River
5) First-or-second turn Worker
#5 was by far the limiting factor, but not nearly so rare as you might think. I'd regenerate for a half hour or so before it popped up. Then again, perhaps I'm just lucky.
After that, I had the following production goals, set in an "as fast as possible" mentality
1) Library (+2 scientists)
2) Chop Great Library
3) Chop Oracle, store it away for later
4) Chop National Epic
5) Chop University
6) Chop Oxford
7) Build Globe Theater (+2 scientists)
And after that I would grow like mad and build the Hanging Gardens if I felt I had time, followed by the Ironworks, followed by Apollo. Apollo was interrupted several times to build other structures as they became available, like the Factory and the Coal Plant.
My Tech Tree:
Agriculture -> Hunting? -> Writing -> Alphabet
-> (Masonry)
-> (Mysticism) -> (Polytheism) -> Literature
-> Code of Laws -> Civil Service -> Paper -> Education [Oracle]
-> Nationalism -> Constitution
-> Drama
-> Music
-> Currency
-> Astronomy
-> Printing Press
-> Steel
-> Economics -> Corporation
-> Scientific Method -> Biology -> Medicine
-> Physics
-> Rocketry
-> Steam Power -> Assembly Line
-> Refrigeration
-> Computers -> Genetics
-> Satelites -> Fiber Optics
-> Fission -> Liberalism [Fusion]
-> Robotics
-> Ecology
Specialists played a large role in my strategy. I would typically end up with 21 great people from city production, and despite having both the National Epic and the Globe Theater up, the 6 scientists would drown out their GPPs. I would typically get a single artist in a game, aside from the Musician. Engineers are favored over Scientists, and I switch them over as soon as the appropriate buildings are constructed.
- Bill