"Beta" Massive WW2 scenario

I put 2.3 up with some of the changes mentioned.
I will get to the rest in the next update.

Sounds good, let me finish up the U.S. and Germany, then France can be next.

The thing about the aircraft and how many they should represent is. I don't know how you can have one represent 15 aircraft and then have one represent 50. Thankfully there are only a few civs that will have aircraft carriers.

Let me get your opinion on how many in game aircraft units each of these carriers should hold. This is the list you posted before.

U.S.

Saratoga (1920) (75)
Lexington (1921) (75)
Ranger (1931) (86)
Yorktown (1934) (89)
Enterprise (1934) (89)
Wasp (1936) (80)

United Kingdom

Furious (1915) (33)
Glorious (1915) (45)
Courageous (1915) (45)
Ark Royal (1935) (65)
Victorious (1937) (45)
Formidable (1937) (45)
Illustrious (1937) (45)


Japan

Akagi (1920) (91)
Kaga (1920) (90)
Soryu (1934) (71)
Hiryu (1936) (73)

I will see what I can do about making the Soviets attacking Poland, in a later update. If it doesn't work then I will use what you suggested. I agree that eastern Poland was used as a buffer zone by the Soviets. Its a good topic because from what I know the Germans and Soviets had a plan to split Poland and Europe, but I am not sure when this arangement was made.

Edit: I have my rope ready and I am glad they shaved his beard so that rope fits just a little tighter around his neck.
 
Meateater,

If you give the land based ac 6 HP and the
carrier based ac 2 HP it will work.


Saratoga x5
Lexington x5
Ranger x6
Yorktown x6
Enterprise x6
Wasp x5

Furious x2
Glorious x3
Courageous x3
Ark Royal x4
Victorious x3
Formidable x3
Illustrious x3

Akagi x6
Kaga x6
Soryu x5
Hiryu x5

Then you must stop AI from moving land ac to Carriers.
If I remember right you must then do this with all land ac:
Flag Transport, then flag Transports only ac and Transports
only Foot units


Best Regards

Rocoteh
 
Sounds good thanks.

I think the U.S. and Germany are about done. I added in the German aircraft for version 2.4, and all I think needs to be done is add in 3 or 4 heavy mg's and flak units for Germany. So if everything looks ok besides that then France is next. Let me know.
 
Meateater,

I agree, it looks very good.

No scenario or game will be able to challenge
the accurate OOB:s in this scenario!!!

Best Regards

Rocoteh
 
Meateater,

After the French units have been placed it might be a good idea
to run a "waiting-time" check after each new Civ placed.

This week I intend to place U.S. and Russia units in my
own WWIII scenario. After that I will check waiting-time
for each new Civ added.

In my opinion long load-time is not a big problem (well
if it not goes to extreme load time) once you have a save.

Its the waiting time between turns that are important.

Best Regards

Rocoteh
 
To all those who follow this thread:

The last days most of the posts have been
from Meateater and me concerning the research
for this scenario.

I should welcome posts from others concerning
research and general comments on the scenario.

One question I am very interesting to hear answers on:

How many minutes do you accept to wait between
turns in a high-quality scenario?

Rocoteh
 
Just a few note here. I update the first page some and included some of the read me ( that is included in the download ) on how to install the scenario. I hope it helps everyone a little bit more.

Rocoteh
I will try a test and see how long the load time is and make a note. Then will do the same when the French military has been placed. I would like to note that I loaded this scenario back to back before with different load times. All I can say is that it depends on how your computer is feeling at the time. I am sure giving all the units their names is going to slow things down but I'll take the trade off.

You also said that when you had your super computer that it took no time at all to load, or play this scenario. So I think with the new AMD 64 and those to come will make a big difference in all load times. Then bigger will be better.

Ok going to start on the French military for the next version.
 
I got the ptw one i have 1.27f

But when i'm loading it gets to configuring scenario and just stops.




:confused:
 
tigerblow,

You can play it, but then you must be prepared
for very long waiting-time between turns.

Shoki,

I do not know the cap. of your computer, but when you
have reached configuring scenario, you probably have to
wait at least 1 hour before the scenario loads.

Best Regards

Rocoteh
 
Meateater,

OK, you got a point here.
Given the scope of this scenario and that the very accurate
OOB:s takes much time to produce, and then we will have
the playtesting phase, we are talking April-May, then
computer-prices probably have fell sharp from the current level.

Still I welcome answers to my question:
How many minutes in waiting time between turns can
you accept for a high-quality scenario?

Best Regards

Rocoteh
 
Well from me I would say no more that 15 minutes between turns, and even that is pushing it. Ten minutes or under would be more acceptable to me for the large scenarios. You can speed up your turns by spressing the shift key and with the new patch it will be changed to the cap locks key from what I read. I will say it sucks when there is nothing to do for 3 turns and you have to wait 30 some minutes between those turns. The long time between turn does let you do some thinking for your next turn though.
 
Clarification: (with regard to my Post 292)

There already exists a playable C3C version of
this scenario.

Rocoteh
 
Meateater,

Maybe its a good idea to place the French units first
and then the Polish.

After that it should be possible to run a playtest,
or what do you think?

Best Regards

Rocoteh
 
Meateater,

I have a very detailed OOB for France May 1940.
So far no one for September 1939 that I think is
accurate enough.

Let me know what you think. Should we start with
May 1940 and then work back to September 1939?

Anyway, here you have the total numbers of French
Divisions in September 1939: Cont. France 59 Infantry Divisons,
7 Mot. Infantry Divisions, 2 Light Mech. Divisons, and
3 Cavalry/Mech. Divisions.

Corsica: 1 Infantry Division.
North Africa: 10 Infantry Divisions and 2 Cavalry Divisions.
Syria:2 Infantry Divisions

Not included in these stats: Forces in the rest of the of
the French colonial empire. Probably most garrison units,
but I try to find stats for those later on.

Best Regards

Rocoteh
 
Thanks and that sounds good do the French units and then Poland and a play test or load test after that. Last load test I did it took about an hour and fifteen minutes with all 31 civs, no units.

I found some stats for the French but not much. I was mostly looking up their navy though. Got the number of ships but not many names yet. I have a site that list all of the French ships during WW2 but must look at each one individualy.

That is fine if we have to work back a little. I would like the starting forces to be as accurate as possible. It is a lot hard work and takes time to do that. Also consider that we are not getting paided for the work we are doing. So if a few things are off some its ok, they are not going to hold our pay checks back or anything.

The holidays are here, so if the development of this scenario slows down a little have now fear it will pick up again at the start of the new year.
 
Meateater,

You are sure right regard to the paychecks:) ;) ;)

I have Poland:s OOB 100% accurate.

I really think it will be possible to create a very
good OOB for France with May 10 1940 - September 1 1939.

The changes seems not to have been drastic.

Best Regards

Rocoteh
 
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