Speaking of:
I think its high time to remove the lock outs of Autocracy and Liberty. While the policy names make sense for exclusion, the contents do not.
While I agree in theory, Txurce, I have *never* found that it was much of a price to miss Autocracy. As it stands now, nobody picks the tree, and removing one of the hurdles from the decision (blocking Liberty) is one great way to do it, I think. After all, isn't the philosophy behind this mod to create more options for players?
Autocracy badly needs to lose its exclusions with at least Liberty. Whenever I decide to go for a warmonger game, I always start with Liberty. It is easily the best early warmonger tree (Honor just isn't worth it in terms of maintaining a warmonger sized empire). That being said, I never end up getting Autocracy because of this.
Autocracy is not a bad tree. It is necessarily much much worse because of the policy potential of the TWO trees it excludes. Honor is already in the dead zone for very different reasons.
v4.36 beta
I forgot a critical change was included in the patch, and updated to remove it from this mod. If you downloaded 4.34 or 4.35 please update immediately or you'll have quadruple tech costs in the late game.
- Scaled up tech costs throughout the game (slight change for early eras; close to double for Modern)
It's working okay for me when using only this mod:
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@Txurce
If you're using WWGD did you disable infotooltipinclude in that mod?![]()
By the by, I would suggest updating the discuss lua file for that section. It's in the newest WWGD version over on that thread.