Greizer85
Emperor
- Joined
- Mar 7, 2009
- Messages
- 1,210
A few simple rule changes would enhance the AI immeasurably:
1. Never embark units if they can be fired upon / attacked by boats.
2. Concentrate fire: aim to kill one unit, not injure two or three.
3. Build 2/3rds ranged units (i.e. bows, not trebuchets...) at all times (before Industrial anyway).
4. As a general rule, put melee units in front of ranged, yet do not shy away from shooting instead of moving if the offending unit can be killed on the same turn (hardest rule to implement, but that's what we pay these people for!).
With these four changes, well mainly #2 and 3, the game is suddenly 50% harder. Is it really so hard, Firaxis?
1. Never embark units if they can be fired upon / attacked by boats.
2. Concentrate fire: aim to kill one unit, not injure two or three.
3. Build 2/3rds ranged units (i.e. bows, not trebuchets...) at all times (before Industrial anyway).
4. As a general rule, put melee units in front of ranged, yet do not shy away from shooting instead of moving if the offending unit can be killed on the same turn (hardest rule to implement, but that's what we pay these people for!).
With these four changes, well mainly #2 and 3, the game is suddenly 50% harder. Is it really so hard, Firaxis?