So each time a unit atack he gets damage this increases the range atack of cities even more and wasn't this hole discussion about? That cities are to strong?
No i don't see that work.
It would only be for units that attack the city, ie you could keep a massive army within someones empire, and they could do nothing about it (unless they had units)
ie the cities would have no "offensive" capability
However, anyone that attacked the city would take damage.
(that could be a significant nerf v. artillery, ranged units in general, and particularly ranged cavalry/logistics ships)
This way units could move around, destroy the enemy army, and Then begin conquering the city.
So tactics could be done...
I do agree that 1UPT makes the game far to tactical, and would prefer armies (where the tactical was something like...
Archer=5 Str +5 per smaller of enemy/friendly melee unit
Spear=7 Str+6 per enemy horse unit
Horse=8 Str+4 in open Terrain
So you could have an army of
10 Archers, 4 Spears, 3 Horses...
That would have
X Str...
+ Y Str (in certain conditions)
+Z Str (in certain conditions)
+A str (in certain conditions)
and it would act as one unit (until you broke it up)
So the only thing for the AI to handle would be army composition, and army placement.
(the other thing necessary would be an "intercept" function... where an army can act like a fighter with a bomber and "intercept" another armies approach)