i dont know if its just me, but for a game with intricate international relations, especially in industrial/modern times, i find espionage significantly lacking a real purpose. i was thinking adding a few things.
Plant Disinformation- you can steal troop plans, why not plant fake ones? or decieve and enemy over the size of your borders, or the size of your cities? youd probably have to have better AI for it to have full effect, but would be good against other human players.
Poison Water Supply- where'd this go? i used to love poisoning suckers who annoyed me.
Attempt Defection- like civ1 where you could bribe other units. the better the unit, the more it costs. id love having enough gold to try and cause an army to defect.
these are just a few. cant be bothered thinking of more. gimme more ideas. im too tired.
Plant Disinformation- you can steal troop plans, why not plant fake ones? or decieve and enemy over the size of your borders, or the size of your cities? youd probably have to have better AI for it to have full effect, but would be good against other human players.
Poison Water Supply- where'd this go? i used to love poisoning suckers who annoyed me.
Attempt Defection- like civ1 where you could bribe other units. the better the unit, the more it costs. id love having enough gold to try and cause an army to defect.
these are just a few. cant be bothered thinking of more. gimme more ideas. im too tired.