Overall I would prefer an exploration age that is more scenario driven, but for that to be possible the map generation has to be improved, which is what I'm proposing here.
Current pain points:
These are:
There should be:
Civs will be clustered with their historical neighbors BUT there will be a second setting for "historical based cluster locations". While there will be a Mediterranean, China and Americas, and while you will be clustered with historically appropriate civs, you can still randomize
On 5 cluster maps, some civs are flexible in their historical position. Abbasids can spawn in India or Med. Siam can spawn in the China cluster, or India.
On a 3 cluster exploration spawn, one cluster will be post-plague, the other cluster will be "barbarian infested". So, classically, if you play a Med civ in exploration, the maritime distant lands might have the Shawnee and Inca, but both will start with minimal population, one settlement as "post-plague" with minimal, dispersed independent powers. The China distant lands will start with half of China's former settlements being now converted into strong independent powers. This however, can be totally randomized.
We are, I suppose, leaning into colonialism and assuming that for exploration age civilizations to be triumphant, they're dealing with stacked cards versus the rest of the world. However, we can experience alternative scenarios where a health Americas colonizes a plague-reduced Europe. Or, we can totally randomize everything and have Shawnee, Spain and Chola colonize the Normans and Inca.
Current pain points:
- Distant lands are too settled. I want to explore a wilderness comparable to early Antiquity scouting. I want places to actually settle, while I struggle to be able to trade with civs there. I want independent powers to contend with as I did in early Antiquity
- There was, in history, such a thing as an overland ocean (the steppe) that functioned in absolute parallel to sea routes for exploration.
- There is a difference between New World exploration and Old World exploration, with an East Indies/West Indies dichotomy. There are parallels and differences between both. In fact, New World exploration intersected in profound ways with Old World. For instance, Spain's silver trade from Peru to the Philippines, including its American food imports (potatoes), revolutionized Ming China, creating a booming economy and unprecedented population growth.
These are:
- Euro/Med
- China
- Americas
- Navigable rivers in deserts
- One or Two large inland seas (with forced ocean outlet)
- Half desert, half temperate forest
- Two very large navigable rivers with smaller navigable rivers at random
- One tundra area
- One temperate or jungle area
- large border desert
- large sea coast
- large temperate area with one very large navigable river
- half plains, large tundra border
- Latitudinally separate jungle area with mountain borders
There should be:
- One "maritime" distant lands
- One megacontinent separated by a large steppe/desert/mountains in either the North or South
- Latitudinally opposite the steppe, a hemispherical ocean
Civs will be clustered with their historical neighbors BUT there will be a second setting for "historical based cluster locations". While there will be a Mediterranean, China and Americas, and while you will be clustered with historically appropriate civs, you can still randomize
- Whether say American civs spawn in the American region or Chinese or Med.
- The relationship between these (i.e.: China can spawn in the maritime distant lands, while Mediterranean and American geography will spawn with a connected steppe)
- India - Jungle/mountains/desert/archipelago
- N/S Americas division, with North America receiving an equitorial isthmus/archipelago border.
- South America receiving a large navigable river and some desert/tundra in a narrower strip of land
On 5 cluster maps, some civs are flexible in their historical position. Abbasids can spawn in India or Med. Siam can spawn in the China cluster, or India.
On a 3 cluster exploration spawn, one cluster will be post-plague, the other cluster will be "barbarian infested". So, classically, if you play a Med civ in exploration, the maritime distant lands might have the Shawnee and Inca, but both will start with minimal population, one settlement as "post-plague" with minimal, dispersed independent powers. The China distant lands will start with half of China's former settlements being now converted into strong independent powers. This however, can be totally randomized.
We are, I suppose, leaning into colonialism and assuming that for exploration age civilizations to be triumphant, they're dealing with stacked cards versus the rest of the world. However, we can experience alternative scenarios where a health Americas colonizes a plague-reduced Europe. Or, we can totally randomize everything and have Shawnee, Spain and Chola colonize the Normans and Inca.