I liked the metaphore that the "milk" was more like glittery glue, though I tend to think its a lot more dangerous. The entire world is giving into flash over substance, this is nuthin' new, lets face it every indigenous people who ain't no longer indingous to where they once lived, lost their land cuz of bright shiney stuff.
It wasn't plauge, guns or killing the bison that destroyed the first americans it was the fact every simple people (read that as spiritualy connected to the land more than their own greed) wanted things to be easier with the benifits of civilization. The selling point was glass beads & brass nails and too many folks decided pretty was so much better than worthwhile they sold each other out to be more like the invader.
Before I get guff about singling out the first americans...it's happened to every tribal people in every land in every time of history...the franks fell for it with the romans...the saxons/germans/all them people fell for it so much they went and sacked rome to get more glittery stuff of their own.
We become what we fight against.
Nice graphics in a game are nice. If it means sacrificing playablity or interesting features of gameplay then I'd rather have the Black Hills than all the shiney beads in the trader's box.
A comic talked about 70% people worry about how something looks, only 10% worry about what is being said...and I suspect those numbers are truer than I want them to be. The entire gaming industry is geared to High Flash graphics which take your breath away and all the replay value of the average dead skunk. Can't we have one place which still holds sacred the values of chess and go in a modern game? Do we really have to give into the lapdance mentality of pretty pictures in total?
I understand the industry is in it to make money...and if any industry made a non-breakable product, they'd only ever sell 1 per person and go broke. I respect the need to stay competive with the mario-morons and provide higher flash at the cost of something more long lasting.
But Civ is it. There ain't other games out there striving for the perfection of the mind over the perfection of the hand (to eye corridination) Sid M. did something remarkable 20 years ago, he made us gods, and ain't it a shame even little lone gods playing on their magic boxes want to be entertained by electron rather than what their own mind may wrought.