Killtech
Discutator
it's not exactly my concept but it makes sense. i think i can agree on most but some details:
and i like your building concepts. wanted to make something like the town hall myself to represent the specialisation of people with the rise of cities.
i think all buildings are currently realizable with AND via simple xml.
good thing that in your chart i see little commerce yield from tiles. that is good as it seems there is quite some overproduction of that in later ages that lets the game progress too fast.
- i think industry should still grow, at least as industry comes from private corporations and settles & expands themselves. next is that guilds belong into cities only and should not be improvement at all.
- too much food from vertical farms and modern farms. and what exactly do you understand under a modern farm? is it just the farm with all tech upgrades? because i do not see the necessaries for upgrading farms.
- as for the orchards and all other origanic resources... there is a interesing concept in developement that allows placing these resources directly like improvements if you have access to them. it will of course require massive changes to resource yields to balance them with farms. same goes for buildings that give special boni for resources. just look here.
and i like your building concepts. wanted to make something like the town hall myself to represent the specialisation of people with the rise of cities.
i think all buildings are currently realizable with AND via simple xml.
good thing that in your chart i see little commerce yield from tiles. that is good as it seems there is quite some overproduction of that in later ages that lets the game progress too fast.