Killtech
Discutator
@chrisj8804
i'm not sure about that. mines & farms will be basic with these changes, sure. but you can't just leave out building cottages as that means that you will earn no commerce. truth is that trade routes generate quite a lot of commerce but i'm not completely sure it that's sufficient to cover not building any cottages. especially since modifiers on commerce are mostly perceptual you gain most if you can spare few cities to concentrate solely on commerce and they'd use cottages & farms only.
industry is furthermore not a direct concurrent to mines; it's more or less the possibility to yield production from non-hill tiles. though i'd like it to be a intermediate commerce-production improvement to make it more unique.
point is that there is a lot of commerce actually in the game. i think we need some ways to decrease it first before commerce improvements become more interesting.
@1011101
i somewhat disagree on the floodplains +1 more food is a huge difference for a town that can only work 2 tiles. it can almost double growth speed. it won't make a huge difference for a size 10 city though. though i agree on your idea to restirct crop rotation to give a bonus strictly to non-floodplain farms.
i'm not sure about that. mines & farms will be basic with these changes, sure. but you can't just leave out building cottages as that means that you will earn no commerce. truth is that trade routes generate quite a lot of commerce but i'm not completely sure it that's sufficient to cover not building any cottages. especially since modifiers on commerce are mostly perceptual you gain most if you can spare few cities to concentrate solely on commerce and they'd use cottages & farms only.
industry is furthermore not a direct concurrent to mines; it's more or less the possibility to yield production from non-hill tiles. though i'd like it to be a intermediate commerce-production improvement to make it more unique.
point is that there is a lot of commerce actually in the game. i think we need some ways to decrease it first before commerce improvements become more interesting.
@1011101
i somewhat disagree on the floodplains +1 more food is a huge difference for a town that can only work 2 tiles. it can almost double growth speed. it won't make a huge difference for a size 10 city though. though i agree on your idea to restirct crop rotation to give a bonus strictly to non-floodplain farms.